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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [KBL] GPU Hang when launching Synmark2 with GuC 9.14 loaded"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97626#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [KBL] GPU Hang when launching Synmark2 with GuC 9.14 loaded"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97626">bug 97626</a>
from <span class="vcard"><a class="email" href="mailto:christophe.prigent@intel.com" title="cprigent <christophe.prigent@intel.com>"> <span class="fn">cprigent</span></a>
</span></b>
<pre>From error dump, hung is happening in render ring batch with active head at
0xff2057e4, with 0x7b000005 (3DPRIMITIVE) as IPEHR.
Batch extract (around 0xff2057e4):
0xff2057c0: 0x780c0000: 3D UNKNOWN: 3d_965 opcode = 0x780c
0xff2057c4: 0x00000000: MI_NOOP
Bad length 7 in (null), expected 6-6
0xff2053c8: 0x7b000005: 3DPRIMITIVE: fail sequential
0xff2053cc: 0x0000000f: vertex count
0xff2053d0: 0x00000003: start vertex
0xff2053d4: 0x00000000: instance count
0xff2053d8: 0x00000001: start instance
0xff2053dc: 0x00000000: index bias
0xff2053e0: 0x00000000: MI_NOOP
0xff2057e4: 0x05000000: MI_BATCH_BUFFER_END
0xff2057e8: 0x00000000:
0xff2057ec: 0x00000000:
0xff2057f0: 0x00000000:
Should we assign to Mesa team? Or does it need investigation from GuC side?</pre>
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