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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [KBL] GPU Hang when launching Synmark2 with GuC 9.14 loaded"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=97626#c4">Comment # 4</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - [KBL] GPU Hang when launching Synmark2 with GuC 9.14 loaded"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=97626">bug 97626</a>
              from <span class="vcard"><a class="email" href="mailto:christophe.prigent@intel.com" title="cprigent <christophe.prigent@intel.com>"> <span class="fn">cprigent</span></a>
</span></b>
        <pre>From error dump, hung is happening in render ring batch with active head at
0xff2057e4, with 0x7b000005 (3DPRIMITIVE) as IPEHR.

Batch extract (around 0xff2057e4):

0xff2057c0:      0x780c0000: 3D UNKNOWN: 3d_965 opcode = 0x780c
0xff2057c4:      0x00000000: MI_NOOP
Bad length 7 in (null), expected 6-6
0xff2053c8:      0x7b000005: 3DPRIMITIVE: fail sequential
0xff2053cc:      0x0000000f:    vertex count
0xff2053d0:      0x00000003:    start vertex
0xff2053d4:      0x00000000:    instance count
0xff2053d8:      0x00000001:    start instance
0xff2053dc:      0x00000000:    index bias
0xff2053e0:      0x00000000: MI_NOOP
0xff2057e4:      0x05000000: MI_BATCH_BUFFER_END
0xff2057e8:      0x00000000:    
0xff2057ec:      0x00000000:    
0xff2057f0:      0x00000000:    

Should we assign to Mesa team? Or does it need investigation from GuC side?</pre>
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