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<body><span class="vcard"><a class="email" href="mailto:yann.argotti@intel.com" title="yann <yann.argotti@intel.com>"> <span class="fn">yann</span></a>
</span> changed
<a class="bz_bug_link
bz_status_NEW "
title="NEW - GPU HANG: ecode 7:0:0x86d2fffd, in chrome [5415], reason: Ring hung, action: reset"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93818">bug 93818</a>
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<tr>
<th>What</th>
<th>Removed</th>
<th>Added</th>
</tr>
<tr>
<td style="text-align:right;">Assignee</td>
<td>intel-gfx-bugs@lists.freedesktop.org
</td>
<td>idr@freedesktop.org
</td>
</tr>
<tr>
<td style="text-align:right;">Product</td>
<td>DRI
</td>
<td>Mesa
</td>
</tr>
<tr>
<td style="text-align:right;">QA Contact</td>
<td>intel-gfx-bugs@lists.freedesktop.org
</td>
<td>
</td>
</tr>
<tr>
<td style="text-align:right;">Component</td>
<td>DRM/Intel
</td>
<td>Drivers/DRI/i915
</td>
</tr>
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<td style="text-align:right;">Version</td>
<td>XOrg git
</td>
<td>unspecified
</td>
</tr></table>
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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - GPU HANG: ecode 7:0:0x86d2fffd, in chrome [5415], reason: Ring hung, action: reset"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93818#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - GPU HANG: ecode 7:0:0x86d2fffd, in chrome [5415], reason: Ring hung, action: reset"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93818">bug 93818</a>
from <span class="vcard"><a class="email" href="mailto:yann.argotti@intel.com" title="yann <yann.argotti@intel.com>"> <span class="fn">yann</span></a>
</span></b>
<pre>Assigning to Mesa product.
>From this error dump, hung is happening in render ring batch with active head
at 0x0c569cc8, with 0x790d0002 (3DSTATE_MULTISAMPLE) as IPEHR.
Batch extract (around 0x0c569cc8):
0x0c569cac: 0x78240000: 3DSTATE_BLEND_STATE_POINTERS
0x0c569cb0: 0x00005941: pointer to BLEND_STATE at 0x00005940 (changed)
0x0c569cb4: 0x780e0000: 3DSTATE_CC_STATE_POINTERS
0x0c569cb8: 0x00005901: pointer to COLOR_CALC_STATE at 0x00005900
(changed)
0x0c569cbc: 0x78250000: 3DSTATE_DEPTH_STENCIL_STATE_POINTERS
0x0c569cc0: 0x000058c1: pointer to DEPTH_STENCIL_STATE at 0x000058c0
(changed)
0x0c569cc4: 0x790d0002: 3DSTATE_MULTISAMPLE
0x0c569cc8: 0x00000006: dword 1
0x0c569ccc: 0xdbb39d79: dword 2
0x0c569cd0: 0x3ff55117: dword 3
0x0c569cd4: 0x78180000: 3DSTATE_SAMPLE_MASK
0x0c569cd8: 0x000000ff: dword 1</pre>
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