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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [HSW drm] stuck on render ring + Xorg segfault"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93672#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [HSW drm] stuck on render ring + Xorg segfault"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93672">bug 93672</a>
from <span class="vcard"><a class="email" href="mailto:yann.argotti@intel.com" title="yann <yann.argotti@intel.com>"> <span class="fn">yann</span></a>
</span></b>
<pre>(In reply to johannes.wienke from <a href="show_bug.cgi?id=93672#c4">comment #4</a>)
<span class="quote">> I was hit by the same issue today. I will attach my debug info. Maybe it
> helps.
>
> Maybe this is also related to
> <a class="bz_bug_link
bz_status_NEW "
title="NEW - Xorg crashes on OpenGL applications like Chromium/Gwenview on Ivybridge Mobile"
href="show_bug.cgi?id=83704">https://bugs.freedesktop.org/show_bug.cgi?id=83704</a></span >
Johannes, your issue is different from Lonni's one and the one from <a class="bz_bug_link
bz_status_NEW "
title="NEW - Xorg crashes on OpenGL applications like Chromium/Gwenview on Ivybridge Mobile"
href="show_bug.cgi?id=83704">bug 83704</a>.
It may be fixed with commit f55ded764ce60f87463e33bfa3a32e2c44715581 which
shipped as part of Mesa 10.6.0 in June 2015. So please update your Mesa driver.
If this is still occurring then open a new bug.
We can see from the gpu crash dump that hung is happening in render ring batch
with active head at 0x03a3818c, with 0x60020100 (CONSTANT_BUFFER) as IPEHR.
Batch extract (around 0x03a3818c):
0x03a38168: 0x78090005: 3DSTATE_VERTEX_ELEMENTS
0x03a3816c: 0x04400000: buffer 0: valid, type 0x0040, src offset 0x0000
bytes
0x03a38170: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes
0x03a38174: 0x0485000c: buffer 0: valid, type 0x0085, src offset 0x000c
bytes
0x03a38178: 0x11230004: (X, Y, 0.0, 1.0), dst offset 0x10 bytes
0x03a3817c: 0x04d80014: buffer 0: valid, type 0x00d8, src offset 0x0014
bytes
0x03a38180: 0x12230008: (X, 0.0, 0.0, 1.0), dst offset 0x20 bytes
0x03a38184: 0x60020100: CONSTANT_BUFFER: valid
0x03a38188: 0x025b0142: offset: 0x025b0140, length: 192 bytes
0x03a3818c: 0x7b009004: 3DPRIMITIVE: tri list random
0x03a38190: 0x00000006: vertex count
0x03a38194: 0x00000000: start vertex
0x03a38198: 0x00000001: instance count
0x03a3819c: 0x00000000: start instance
0x03a381a0: 0x00000000: index bias</pre>
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