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<body><span class="vcard"><a class="email" href="mailto:yann.argotti@intel.com" title="yann <yann.argotti@intel.com>"> <span class="fn">yann</span></a>
</span> changed
<a class="bz_bug_link
bz_status_NEW "
title="NEW - GPU HANG: ecode 9:0:0x87f97cf9, in Never_Alone.x64"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93506">bug 93506</a>
<br>
<table border="1" cellspacing="0" cellpadding="8">
<tr>
<th>What</th>
<th>Removed</th>
<th>Added</th>
</tr>
<tr>
<td style="text-align:right;">Product</td>
<td>DRI
</td>
<td>Mesa
</td>
</tr>
<tr>
<td style="text-align:right;">Assignee</td>
<td>intel-gfx-bugs@lists.freedesktop.org
</td>
<td>idr@freedesktop.org
</td>
</tr>
<tr>
<td style="text-align:right;">Component</td>
<td>DRM/Intel
</td>
<td>Drivers/DRI/i915
</td>
</tr>
<tr>
<td style="text-align:right;">QA Contact</td>
<td>intel-gfx-bugs@lists.freedesktop.org
</td>
<td>
</td>
</tr>
<tr>
<td style="text-align:right;">Version</td>
<td>XOrg git
</td>
<td>unspecified
</td>
</tr></table>
<p>
<div>
<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - GPU HANG: ecode 9:0:0x87f97cf9, in Never_Alone.x64"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93506#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - GPU HANG: ecode 9:0:0x87f97cf9, in Never_Alone.x64"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93506">bug 93506</a>
from <span class="vcard"><a class="email" href="mailto:yann.argotti@intel.com" title="yann <yann.argotti@intel.com>"> <span class="fn">yann</span></a>
</span></b>
<pre>There were workaround for SKL and improvements pushed in kernel and Mesa that
will benefit to your system, so please re-test with latest kernel & Mesa to see
if this issue is still occurring (you may also collect and attach logs
collected thanks to apitrace: <a href="http://apitrace.github.io/">http://apitrace.github.io/</a>)
Kernel: 4.4.0-rc6-mainline
Platform: SKL - i7-6700h
Mesa: [Please confirm your mesa version]
In the meantime, assigning to Mesa product.
>From this error dump, hung is happening in render ring batch with active head
at 0xf8026324, with 0x78260000 (3DSTATE_BINDING_TABLE_POINTERS_VS) as IPEHR.
Batch extract (around 0xf8026324):
0xf8026318: 0x00000000: MI_NOOP
0xf802631c: 0x78260000: 3DSTATE_BINDING_TABLE_POINTERS_VS
0xf8026320: 0x00000000: dword 1
0xf8026324: 0x782a0000: 3DSTATE_BINDING_TABLE_POINTERS_PS
0xf8026328: 0x00007a60: dword 1
0xf802632c: 0x782f0000: 3DSTATE_SAMPLER_STATE_POINTERS_PS
0xf8026330: 0x00007a40: dword 1
Bad length 9 in 3DSTATE_VS, expected 6-6
0xf8026334: 0x78100007: 3DSTATE_VS
0xf8026338: 0x00099c00: kernel pointer
0xf802633c: 0x00000000: SPF=0, VME=0, Sampler Count 0, Binding table
count 0
0xf8026340: 0x00010000: scratch offset
0xf8026344: 0x00000000: Dispatch GRF start 0, VUE read length 0, VUE
read offset 0
0xf8026348: 0x00000000: Max Threads 1, Vertex Cache enable, VS func
disable</pre>
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