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<body><span class="vcard"><a class="email" href="mailto:yann.argotti@intel.com" title="yann <yann.argotti@intel.com>"> <span class="fn">yann</span></a>
</span> changed
<a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - GPU HANG: ecode 0:0x9f47f9fd, in chrome [10834], reason: Ring hung, action: reset"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93287">bug 93287</a>
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<table border="1" cellspacing="0" cellpadding="8">
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<th>What</th>
<th>Removed</th>
<th>Added</th>
</tr>
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<td style="text-align:right;">Resolution</td>
<td>---
</td>
<td>FIXED
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<td style="text-align:right;">Status</td>
<td>NEW
</td>
<td>RESOLVED
</td>
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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - GPU HANG: ecode 0:0x9f47f9fd, in chrome [10834], reason: Ring hung, action: reset"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93287#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - GPU HANG: ecode 0:0x9f47f9fd, in chrome [10834], reason: Ring hung, action: reset"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93287">bug 93287</a>
from <span class="vcard"><a class="email" href="mailto:yann.argotti@intel.com" title="yann <yann.argotti@intel.com>"> <span class="fn">yann</span></a>
</span></b>
<pre>CONSTANT_BUFFER issue on G965 was already fixed: commit
f55ded764ce60f87463e33bfa3a32e2c44715581 which shipped as part of Mesa 10.6.0
in June 2015. Please update your driver.
Details: from this error dump, hung is happening in render ring batch with
active head at 0x03c10b8c, with 0x60020100 (CONSTANT_BUFFER) as IPEHR.
Batch extract (around 0x03c10b8c):
0x03c10b68: 0x78090005: 3DSTATE_VERTEX_ELEMENTS
0x03c10b6c: 0x04400000: buffer 0: valid, type 0x0040, src offset 0x0000
bytes
0x03c10b70: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes
0x03c10b74: 0x0485000c: buffer 0: valid, type 0x0085, src offset 0x000c
bytes
0x03c10b78: 0x11230004: (X, Y, 0.0, 1.0), dst offset 0x10 bytes
0x03c10b7c: 0x04d80014: buffer 0: valid, type 0x00d8, src offset 0x0014
bytes
0x03c10b80: 0x12230008: (X, 0.0, 0.0, 1.0), dst offset 0x20 bytes
0x03c10b84: 0x60020100: CONSTANT_BUFFER: valid
0x03c10b88: 0x04dd2c44: offset: 0x04dd2c40, length: 320 bytes
0x03c10b8c: 0x7b009004: 3DPRIMITIVE: tri list random
0x03c10b90: 0x00000006: vertex count
0x03c10b94: 0x00000000: start vertex
0x03c10b98: 0x00000001: instance count
0x03c10b9c: 0x00000000: start instance
0x03c10ba0: 0x00000000: index bias</pre>
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