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    <body><span class="vcard"><a class="email" href="mailto:yann.argotti@intel.com" title="yann <yann.argotti@intel.com>"> <span class="fn">yann</span></a>
</span> changed
          <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - GPU HANG: ecode 0:0x9f47f9fd, in chrome [10834], reason: Ring hung, action: reset"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=93287">bug 93287</a>
          <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>FIXED
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Status</td>
           <td>NEW
           </td>
           <td>RESOLVED
           </td>
         </tr></table>
      <p>
        <div>
            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - GPU HANG: ecode 0:0x9f47f9fd, in chrome [10834], reason: Ring hung, action: reset"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=93287#c2">Comment # 2</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - GPU HANG: ecode 0:0x9f47f9fd, in chrome [10834], reason: Ring hung, action: reset"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=93287">bug 93287</a>
              from <span class="vcard"><a class="email" href="mailto:yann.argotti@intel.com" title="yann <yann.argotti@intel.com>"> <span class="fn">yann</span></a>
</span></b>
        <pre>CONSTANT_BUFFER issue on G965 was already fixed: commit
 f55ded764ce60f87463e33bfa3a32e2c44715581 which shipped as part of Mesa 10.6.0
in June 2015. Please update your driver.

Details: from this error dump, hung is happening in render ring batch with
active head at 0x03c10b8c, with 0x60020100 (CONSTANT_BUFFER) as IPEHR.

Batch extract (around 0x03c10b8c):

0x03c10b68:      0x78090005: 3DSTATE_VERTEX_ELEMENTS
0x03c10b6c:      0x04400000:    buffer 0: valid, type 0x0040, src offset 0x0000
bytes
0x03c10b70:      0x11130000:    (X, Y, Z, 1.0), dst offset 0x00 bytes
0x03c10b74:      0x0485000c:    buffer 0: valid, type 0x0085, src offset 0x000c
bytes
0x03c10b78:      0x11230004:    (X, Y, 0.0, 1.0), dst offset 0x10 bytes
0x03c10b7c:      0x04d80014:    buffer 0: valid, type 0x00d8, src offset 0x0014
bytes
0x03c10b80:      0x12230008:    (X, 0.0, 0.0, 1.0), dst offset 0x20 bytes
0x03c10b84:      0x60020100: CONSTANT_BUFFER: valid
0x03c10b88:      0x04dd2c44:    offset: 0x04dd2c40, length: 320 bytes
0x03c10b8c:      0x7b009004: 3DPRIMITIVE: tri list random
0x03c10b90:      0x00000006:    vertex count
0x03c10b94:      0x00000000:    start vertex
0x03c10b98:      0x00000001:    instance count
0x03c10b9c:      0x00000000:    start instance
0x03c10ba0:      0x00000000:    index bias</pre>
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