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<body><span class="vcard"><a class="email" href="mailto:yann.argotti@intel.com" title="yann <yann.argotti@intel.com>"> <span class="fn">yann</span></a>
</span> changed
<a class="bz_bug_link
bz_status_NEW "
title="NEW - [HSW] GPU HANG: ecode 7:0:0x85dfbff8, in chrome [2700], reason: Ring hung, action: reset"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93470">bug 93470</a>
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<table border="1" cellspacing="0" cellpadding="8">
<tr>
<th>What</th>
<th>Removed</th>
<th>Added</th>
</tr>
<tr>
<td style="text-align:right;">Product</td>
<td>DRI
</td>
<td>Mesa
</td>
</tr>
<tr>
<td style="text-align:right;">Version</td>
<td>XOrg git
</td>
<td>unspecified
</td>
</tr>
<tr>
<td style="text-align:right;">QA Contact</td>
<td>intel-gfx-bugs@lists.freedesktop.org
</td>
<td>
</td>
</tr>
<tr>
<td style="text-align:right;">Assignee</td>
<td>intel-gfx-bugs@lists.freedesktop.org
</td>
<td>idr@freedesktop.org
</td>
</tr>
<tr>
<td style="text-align:right;">Component</td>
<td>DRM/Intel
</td>
<td>Drivers/DRI/i915
</td>
</tr></table>
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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [HSW] GPU HANG: ecode 7:0:0x85dfbff8, in chrome [2700], reason: Ring hung, action: reset"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93470#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [HSW] GPU HANG: ecode 7:0:0x85dfbff8, in chrome [2700], reason: Ring hung, action: reset"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93470">bug 93470</a>
from <span class="vcard"><a class="email" href="mailto:yann.argotti@intel.com" title="yann <yann.argotti@intel.com>"> <span class="fn">yann</span></a>
</span></b>
<pre>There were improvements pushed in kernel and Mesa that will benefit to your
system, so please re-test with latest kernel & Mesa to see if this issue is
still occurring.
Kernel: 4.4.0-0.rc5.git3.1.fc24.x86_64
Platform: HSW-ULT (pci id: 0x0a16)
Mesa: [Please confirm your mesa version]
In the meantime, assigning to Mesa product.
>From this error dump, hung is happening in render ring batch with active head
at 0x79968574, with 0x7a000003 (PIPE_CONTROL) as IPEHR.
Batch extract (around 0x79968574):
0x79968544: 0x7b000005: 3DPRIMITIVE:
0x79968548: 0x00000104: tri list random
0x7996854c: 0x00000006: vertex count
0x79968550: 0x00000000: start vertex
0x79968554: 0x00000001: instance count
0x79968558: 0x00000000: start instance
0x7996855c: 0x00000000: index bias
0x79968560: 0x7a000003: PIPE_CONTROL
0x79968564: 0x00101c11: no write, cs stall, render target cache flush,
instruction cache invalidate, texture cache invalidate, vf fetch invalidate,
depth cache flush,
0x79968568: 0x00000000: destination address
0x7996856c: 0x00000000: immediate dword low
0x79968570: 0x00000000: immediate dword high
0x79968574: 0x780e0000: 3DSTATE_CC_STATE_POINTERS
0x79968578: 0x00007b01: pointer to COLOR_CALC_STATE at 0x00007b00
(changed)
0x7996857c: 0x7a000003: PIPE_CONTROL
0x79968580: 0x00101000: no write, cs stall, render target cache flush,
0x79968584: 0x00000000: destination address
0x79968588: 0x00000000: immediate dword low
0x7996858c: 0x00000000: immediate dword high
0x79968590: 0x05000000: MI_BATCH_BUFFER_END</pre>
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