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<body><span class="vcard"><a class="email" href="mailto:yann.argotti@intel.com" title="yann <yann.argotti@intel.com>"> <span class="fn">yann</span></a>
</span> changed
<a class="bz_bug_link
bz_status_NEW "
title="NEW - intel GPU driver crashes after resume"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98049">bug 98049</a>
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<table border="1" cellspacing="0" cellpadding="8">
<tr>
<th>What</th>
<th>Removed</th>
<th>Added</th>
</tr>
<tr>
<td style="text-align:right;">Component</td>
<td>DRM/Intel
</td>
<td>Drivers/DRI/i915
</td>
</tr>
<tr>
<td style="text-align:right;">Assignee</td>
<td>intel-gfx-bugs@lists.freedesktop.org
</td>
<td>idr@freedesktop.org
</td>
</tr>
<tr>
<td style="text-align:right;">Product</td>
<td>DRI
</td>
<td>Mesa
</td>
</tr>
<tr>
<td style="text-align:right;">QA Contact</td>
<td>intel-gfx-bugs@lists.freedesktop.org
</td>
<td>
</td>
</tr></table>
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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - intel GPU driver crashes after resume"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98049#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - intel GPU driver crashes after resume"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98049">bug 98049</a>
from <span class="vcard"><a class="email" href="mailto:yann.argotti@intel.com" title="yann <yann.argotti@intel.com>"> <span class="fn">yann</span></a>
</span></b>
<pre>There were improvements pushed in kernel and Mesa that will benefit to your
system, so please re-test with latest kernel & Mesa to see if this issue is
still occurring.
In parallel, assigning to Mesa product (please let me know if I am mistaken
with this GPU Hang).
Kernel: 4.4.0-34-generic
Platform: IvyBrdige (pci id: 0x0166)
Mesa: [Please confirm your mesa version]
>From this error dump, hung is happening in render ring batch with active head
at 0x02dcf6ec, with 0x7a000003 (PIPE_CONTROL) as IPEHR.
Batch extract (around 0x02dcf6ec):
0x02dcf6bc: 0x7b000005: 3DPRIMITIVE:
0x02dcf6c0: 0x0000000f: rect list sequential
0x02dcf6c4: 0x00000003: vertex count
0x02dcf6c8: 0x00000000: start vertex
0x02dcf6cc: 0x00000001: instance count
0x02dcf6d0: 0x00000000: start instance
0x02dcf6d4: 0x00000000: index bias
0x02dcf6d8: 0x7a000003: PIPE_CONTROL
0x02dcf6dc: 0x00101c11: no write, cs stall, render target cache flush,
instruction cache invalidate, texture cache invalidate, vf fetch invalidate,
depth cache flush,
0x02dcf6e0: 0x00000000: destination address
0x02dcf6e4: 0x00000000: immediate dword low
0x02dcf6e8: 0x00000000: immediate dword high
0x02dcf6ec: 0x78210000: 3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP
0x02dcf6f0: 0x00007d80: pointer to SF_CLIP viewport
0x02dcf6f4: 0x78240000: 3DSTATE_BLEND_STATE_POINTERS
0x02dcf6f8: 0x00007d41: pointer to BLEND_STATE at 0x00007d40 (changed)</pre>
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