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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - GPU hang with libva (gstreamer)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97872#c17">Comment # 17</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - GPU hang with libva (gstreamer)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97872">bug 97872</a>
from <span class="vcard"><a class="email" href="mailto:haihao.xiang@intel.com" title="haihao <haihao.xiang@intel.com>"> <span class="fn">haihao</span></a>
</span></b>
<pre>(In reply to Josep Torra from <a href="show_bug.cgi?id=97872#c12">comment #12</a>)
<span class="quote">> I tried it and it fixes the issue on the skull canyon too.
>
> Please could you explain the change?</span >
The batchbuffer for VDEnc/HuC must be dispatched to the 1st VDBOX ring.
<span class="quote">>
> Does it introduce any performance penalty?</span >
No.
<span class="quote">> Are both MFX/FF units in GT3/GT4 still used with this change?</span >
Yes.</pre>
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