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<b><a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - RetroArch refuses to go back into windowed mode after fullscreen with Intel i915 graphics"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93844#c191">Comment # 191</a>
on <a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - RetroArch refuses to go back into windowed mode after fullscreen with Intel i915 graphics"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93844">bug 93844</a>
from <span class="vcard"><a class="email" href="mailto:diego.viola@gmail.com" title="Diego Viola <diego.viola@gmail.com>"> <span class="fn">Diego Viola</span></a>
</span></b>
<pre>(In reply to Chris Wilson from <a href="show_bug.cgi?id=93844#c190">comment #190</a>)
<span class="quote">> commit 40e3be34367141c952678f456f0e0d4632b6c266
> Author: Chris Wilson <<a href="mailto:chris@chris-wilson.co.uk">chris@chris-wilson.co.uk</a>>
> Date: Thu Nov 3 10:18:32 2016 +0000
>
> sna/dri2: Complete the final flip in a chain after the window is
> destroyed
>
> When the pending flip is queued, we update all the Windows to use the
> next bo as their rendering target. However, that bo is not yet the
> scanout until the future flip is performed. If the current fullscreen
> Window is destroyed, we still must allow that flip to proceed or else
> the old bo is left on the scanout.
>
> And yes, this is indeed a fix to one of the debug patches that intended
> to detect the error causing #93844. Irony.
>
> Fixes: 7817949314a2 ("sna/dri2: Avoiding marking a pending-signal on a
> dead Drawable")
> Bugzilla: <a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - RetroArch refuses to go back into windowed mode after fullscreen with Intel i915 graphics"
href="show_bug.cgi?id=93844">https://bugs.freedesktop.org/show_bug.cgi?id=93844</a>
> Reported-by: Diego Viola <<a href="mailto:diego.viola@gmail.com">diego.viola@gmail.com</a>>
> Signed-off-by: Chris Wilson <<a href="mailto:chris@chris-wilson.co.uk">chris@chris-wilson.co.uk</a>></span >
Tested this and your latest commit after that, the X server is still crashing.</pre>
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