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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Kabylake has poor performance, doesn't upclock during activity quickly with single display configurations"
href="https://bugs.freedesktop.org/show_bug.cgi?id=102199#c14">Comment # 14</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Kabylake has poor performance, doesn't upclock during activity quickly with single display configurations"
href="https://bugs.freedesktop.org/show_bug.cgi?id=102199">bug 102199</a>
from <span class="vcard"><a class="email" href="mailto:rstrode@redhat.com" title="Ray Strode [halfline] <rstrode@redhat.com>"> <span class="fn">Ray Strode [halfline]</span></a>
</span></b>
<pre>wouldn't the boosting need to happen before the drawing was started, not after
its drawn and before its swapped ?
can the driver just boost whenever an input device fires off an event ? keep
interactive performance up when the user is interacting...</pre>
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