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<b><a class="bz_bug_link
bz_status_CLOSED bz_closed"
title="CLOSED FIXED - Hang on render ring (since updating to openSUSE 42.2 -> 42.3)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101967#c8">Comment # 8</a>
on <a class="bz_bug_link
bz_status_CLOSED bz_closed"
title="CLOSED FIXED - Hang on render ring (since updating to openSUSE 42.2 -> 42.3)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101967">bug 101967</a>
from <span class="vcard"><a class="email" href="mailto:elizabethx.de.la.torre.mena@intel.com" title="Elizabeth <elizabethx.de.la.torre.mena@intel.com>"> <span class="fn">Elizabeth</span></a>
</span></b>
<pre>(In reply to kolAflash from <a href="show_bug.cgi?id=101967#c6">comment #6</a>)
<span class="quote">> Created <span class=""><a href="attachment.cgi?id=133126" name="attach_133126" title="/sys/class/drm/card0/error from 2017-07-29T08:20:17">attachment 133126</a> <a href="attachment.cgi?id=133126&action=edit" title="/sys/class/drm/card0/error from 2017-07-29T08:20:17">[details]</a></span>
> /sys/class/drm/card0/error from 2017-07-29T08:20:17
>
> (In reply to Chris Wilson from <a href="show_bug.cgi?id=101967#c5">comment #5</a>)
> > [...]
> > You've confused two different issues. The first GPU hang was the loss of
> > context state on mempressure or suspend. Your second GPU hang is from
> > StarCraft running on mesa.
>
> What tells you that?
>
> dmesg always said "reason: Hang on render ring, action: reset", so I thought
> it's the same bug!?</span >
GPU HANG: ecode 6:0:0x85fffffc, in SC2_x64.exe [7167]
GPU HANG: ecode 6:0:0x55555555, in SC2_x64.exe [6643]
GPU HANG: ecode 6:0:0x4bc4cf65, in plasmashell [6944]
Even when the hang is on render ring, the causes are all different as ecode
shows.</pre>
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