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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [CI][HSW, SNB] igt@kms_rotation_crc@sprite-rotation-180-flip - Fail"
href="https://bugs.freedesktop.org/show_bug.cgi?id=102691#c11">Comment # 11</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [CI][HSW, SNB] igt@kms_rotation_crc@sprite-rotation-180-flip - Fail"
href="https://bugs.freedesktop.org/show_bug.cgi?id=102691">bug 102691</a>
from <span class="vcard"><a class="email" href="mailto:marta.lofstedt@intel.com" title="Marta Löfstedt <marta.lofstedt@intel.com>"> <span class="fn">Marta Löfstedt</span></a>
</span></b>
<pre>The sprite/overlay plane would require blending to be properly setup for the
sprite-rotation-*-flip testcases to work in the same manner as the
primary-rotation-*-flip.
However, since the objective of this test is not to test the blending features
of our display engine I will send up a patch that remove those tests.</pre>
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