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<b><a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - [bdw] GPU hang in Xorg"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103584#c12">Comment # 12</a>
on <a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - [bdw] GPU hang in Xorg"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103584">bug 103584</a>
from <span class="vcard"><a class="email" href="mailto:cyril.moreauu@gmail.com" title="Cyril Moreau <cyril.moreauu@gmail.com>"> <span class="fn">Cyril Moreau</span></a>
</span></b>
<pre>Hi,
I am running xubuntu xenial
#uname -a
Linux PITA 4.4.0-98-generic #121-Ubuntu SMP Tue Oct 10 14:24:03 UTC 2017 x86_64
x86_64 x86_64 GNU/Linux
#cat /etc/os-release
NAME="Ubuntu"
VERSION="16.04.3 LTS (Xenial Xerus)"
ID=ubuntu
ID_LIKE=debian
PRETTY_NAME="Ubuntu 16.04.3 LTS"
VERSION_ID="16.04"
HOME_URL="<a href="http://www.ubuntu.com/">http://www.ubuntu.com/</a>"
SUPPORT_URL="<a href="http://help.ubuntu.com/">http://help.ubuntu.com/</a>"
BUG_REPORT_URL="<a href="http://bugs.launchpad.net/ubuntu/">http://bugs.launchpad.net/ubuntu/</a>"
VERSION_CODENAME=xenial
UBUNTU_CODENAME=xenial
When I execute glxgears i get :
# glxgears
Running synchronized to the vertical refresh. The framerate should be
approximately the same as the monitor refresh rate.
intel_do_flush_locked failed: Input/output error
root@PITA:/home/cyril# man glxgears
root@PITA:/home/cyril# cat /var/log/syslog
Nov 14 21:22:08 PITA kernel: [ 5600.140089] [drm] stuck on render ring
Nov 14 21:22:08 PITA kernel: [ 5600.140397] [drm] GPU HANG: ecode
8:0:0x85dfffff, in glxgears [4562], reason: Ring hung, action: reset
Nov 14 21:22:08 PITA kernel: [ 5600.142565] drm/i915: Resetting chip after gpu
hang
Nov 14 21:22:14 PITA kernel: [ 5606.140245] [drm] stuck on render ring
Nov 14 21:22:14 PITA kernel: [ 5606.140872] [drm] GPU HANG: ecode
8:0:0x85dffffb, in glxgears [4562], reason: Ring hung, action: reset
Nov 14 21:22:14 PITA kernel: [ 5606.143184] drm/i915: Resetting chip after gpu
hang
And when I display OpenGL renderer information, I get :
# glxgears -info
Running synchronized to the vertical refresh. The framerate should be
approximately the same as the monitor refresh rate.
GL_RENDERER = Mesa DRI Intel(R) HD Graphics 5500 (Broadwell GT2)
GL_VERSION = 3.0 Mesa 17.0.7
GL_VENDOR = Intel Open Source Technology Center
GL_EXTENSIONS = GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture
GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object
GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture
GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters
GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters
GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp
GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture
GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays
GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1
GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix
GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays
GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square
GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4
GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_EXT_framebuffer_object
GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil
GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query
GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos
GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp
GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers
GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects
GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers
GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs
GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart
GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel
GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100
GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object
GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate
GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object
GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle
GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB
GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object
GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable
GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2
GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array
GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query
GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_depth_buffer_float
GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays
GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle
GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra
GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend
GL_AMD_seamless_cubemap_per_texture GL_ARB_ES2_compatibility
GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading
GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod
GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample
GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object
GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm
GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_get_program_binary
GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding
GL_ARB_shader_precision GL_ARB_texture_compression_bptc GL_ARB_timer_query
GL_ARB_transform_feedback2 GL_ARB_transform_feedback3
GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5
GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth
GL_ARB_internalformat_query GL_ARB_map_buffer_alignment
GL_ARB_shader_atomic_counters GL_ARB_shader_image_load_store
GL_ARB_shading_language_420pack GL_ARB_shading_language_packing
GL_ARB_texture_storage GL_ARB_transform_feedback_instanced
GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback
GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays
GL_ARB_clear_buffer_object GL_ARB_compute_shader GL_ARB_copy_image
GL_ARB_explicit_uniform_location GL_ARB_framebuffer_no_attachments
GL_ARB_invalidate_subdata GL_ARB_program_interface_query
GL_ARB_robust_buffer_access_behavior GL_ARB_shader_image_size
GL_ARB_shader_storage_buffer_object GL_ARB_stencil_texturing
GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample
GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_KHR_debug GL_KHR_robustness
GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_internalformat_query2
GL_ARB_multi_bind GL_ARB_query_buffer_object
GL_ARB_seamless_cubemap_per_texture GL_ARB_shader_draw_parameters
GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_stencil8
GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix
GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_cull_distance
GL_ARB_derivative_control GL_ARB_get_texture_sub_image
GL_ARB_pipeline_statistics_query GL_ARB_shader_texture_image_samples
GL_ARB_texture_barrier GL_EXT_polygon_offset_clamp
GL_KHR_blend_equation_advanced GL_KHR_context_flush_control
GL_KHR_robust_buffer_access_behavior GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_clock GL_EXT_shader_samples_identical
GL_MESA_shader_integer_functions
VisualID 210, 0xd2
3 frames in 6.0 seconds = 0.502 FPS
intel_do_flush_locked failed: Input/output error
I hope this information will help you more</pre>
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