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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [hsw] GPU HANG from golden renderstate"
href="https://bugs.freedesktop.org/show_bug.cgi?id=104052#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [hsw] GPU HANG from golden renderstate"
href="https://bugs.freedesktop.org/show_bug.cgi?id=104052">bug 104052</a>
from <span class="vcard"><a class="email" href="mailto:chris@chris-wilson.co.uk" title="Chris Wilson <chris@chris-wilson.co.uk>"> <span class="fn">Chris Wilson</span></a>
</span></b>
<pre>(In reply to Elizabeth from <a href="show_bug.cgi?id=104052#c2">comment #2</a>)
<span class="quote">> This seems to be a dup of <a class="bz_bug_link
bz_status_NEW "
title="NEW - startx never start"
href="show_bug.cgi?id=103574">bug 103574</a>.</span >
It's not, at least not obviously. That dies inside the batch, after mesa has
set up its GPU state and executed a primitive. This dies before.
It may be crap left around from the golden renderstate, but quite unlikely as
it has been flushed and replaced by real 3DSTATE.</pre>
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