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    <body><span class="vcard"><a class="email" href="mailto:mark.a.janes@intel.com" title="Mark Janes <mark.a.janes@intel.com>"> <span class="fn">Mark Janes</span></a>
</span> changed
          <a class="bz_bug_link 
          bz_status_ASSIGNED "
   title="ASSIGNED - [KBL] Intel GPU hang with firefox"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=104383">bug 104383</a>
          <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">Assignee</td>
           <td>intel-3d-bugs@lists.freedesktop.org
           </td>
           <td>kenneth@whitecape.org
           </td>
         </tr></table>
      <p>
        <div>
            <b><a class="bz_bug_link 
          bz_status_ASSIGNED "
   title="ASSIGNED - [KBL] Intel GPU hang with firefox"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=104383#c13">Comment # 13</a>
              on <a class="bz_bug_link 
          bz_status_ASSIGNED "
   title="ASSIGNED - [KBL] Intel GPU hang with firefox"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=104383">bug 104383</a>
              from <span class="vcard"><a class="email" href="mailto:mark.a.janes@intel.com" title="Mark Janes <mark.a.janes@intel.com>"> <span class="fn">Mark Janes</span></a>
</span></b>
        <pre>bisected to


ea0d2e98ecb369ab84e78c84709c0930ea8c293a is the first bad commit
commit ea0d2e98ecb369ab84e78c84709c0930ea8c293a
Author: Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>>
Date:   Thu Oct 5 20:31:01 2017 -0700
    i965: Disable auxiliary buffers when there are self-dependencies.

    Jason and I investigated several OpenGL CTS failures where the tests
    bind the same texture for rendering and texturing, at the same time.
    This has defined results as long as the reads happen before writes,
    or the regions are non-overlapping.  Normally, this just works out.

    However, CCS can cause problems.  If the shader is reading one set of
    pixels, and writing to different pixels that are adjacent, they may end
    up being covered by the same CCS block.  So rendering may be writing a
    CCS block, while the sampler is trying to read it.  Corruption ensues.

    Disabling CCS is unfortunate, but safe.

    Fixes several KHR-GL45.texture_barrier.* subtests.

    Reviewed-by: Nanley Chery <<a href="mailto:nanley.g.chery@intel.com">nanley.g.chery@intel.com</a>>
    Reviewed-by: Jason Ekstrand <<a href="mailto:jason@jlekstrand.net">jason@jlekstrand.net</a>></pre>
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