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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - screen corruption using SNA and TearFree on Intel GeminiLake"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105720#c30">Comment # 30</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - screen corruption using SNA and TearFree on Intel GeminiLake"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105720">bug 105720</a>
from <span class="vcard"><a class="email" href="mailto:clinton.a.taylor@intel.com" title="Clinton Taylor <clinton.a.taylor@intel.com>"> <span class="fn">Clinton Taylor</span></a>
</span></b>
<pre>(In reply to Chris Wilson from <a href="show_bug.cgi?id=105720#c28">comment #28</a>)
<span class="quote">> Make that DamageRegionAppend(&sna->front->drawable,
> &sna->mode.shadow_region); for a quieter compiler.</span >
This makes a big difference to the green display (patch from <a href="show_bug.cgi?id=105720#c26">comment #26</a>) on
the rotated display and a little difference on the normal display.
I have also not replicated the issue yet on either display with
DamageRegionAppend() added.</pre>
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