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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [CI] igt@gem_linear_blits@normal - fail - Failed assertion: linear[i] == val"
href="https://bugs.freedesktop.org/show_bug.cgi?id=106608#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [CI] igt@gem_linear_blits@normal - fail - Failed assertion: linear[i] == val"
href="https://bugs.freedesktop.org/show_bug.cgi?id=106608">bug 106608</a>
from <span class="vcard"><a class="email" href="mailto:chris@chris-wilson.co.uk" title="Chris Wilson <chris@chris-wilson.co.uk>"> <span class="fn">Chris Wilson</span></a>
</span></b>
<pre>Pushed commit 8a8f0271a71e2e0d2a2caa4d41f4ad1d9c89670e (HEAD, upstream/master)
Author: Chris Wilson <<a href="mailto:chris@chris-wilson.co.uk">chris@chris-wilson.co.uk</a>>
Date: Thu May 31 18:19:45 2018 +0100
igt/gem_tiled_blits: Show more errors
glk is failing gem_tiled_blits which is very odd as it doesn't use
fencing and so the tiling is all internal to the GPU. From the small
number of examples seen so far, it looks like just a single bit is being
flipped. Let's dump some values to see if it there is a larger pattern
here.
Furthermore since gem_linear_blits is also showing bitflips on glk, we
can rule out the impact of tiling altogether! It just becomes a question
of which piece of hw is broken...
References: <a class="bz_bug_link
bz_status_NEW "
title="NEW - [CI] igt@gem_linear_blits@normal - fail - Failed assertion: linear[i] == val"
href="show_bug.cgi?id=106608">https://bugs.freedesktop.org/show_bug.cgi?id=106608</a>
Signed-off-by: Chris Wilson <<a href="mailto:chris@chris-wilson.co.uk">chris@chris-wilson.co.uk</a>>
Reviewed-by: Mika Kuoppala <<a href="mailto:mika.kuoppala@linux.intel.com">mika.kuoppala@linux.intel.com</a>>
to see if the pattern holds.</pre>
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