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<b><a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - [snb] quakespasm triggers a reproducible GPU hang on Sandy Bridge"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108510#c13">Comment # 13</a>
on <a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - [snb] quakespasm triggers a reproducible GPU hang on Sandy Bridge"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108510">bug 108510</a>
from <span class="vcard"><a class="email" href="mailto:bugs@plushkava.net" title="bugs@plushkava.net">bugs@plushkava.net</a>
</span></b>
<pre>Hi Denis. I did some quick testing, having disabled the fullscreen mode in the
game. Performance was notably reduced, presumably due to no longer being
unredirected, but no hangs occurred. After subsequently re-enabling the
fullscreen mode, a hang occurred within a minute of play.
I was surprised to find that the artifacts I previously mentioned became
visible as soon as I switched off the full-screen mode. I shall carry out some
more in-depth testing this weekend, including the use of the apitrace tool that
you kindly mentioned.
For what it's worth, I don't have any apparent issues with the use of
DisplayPort in my operating environment, as long as I avoid Wayland. Docking
and undocking works, other unredirected/fullscreen applications seem to work
reliably, Gnome's compositor seems to behave etc.</pre>
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