<html>
<head>
<base href="https://bugs.freedesktop.org/">
</head>
<body>
<p>
<div>
<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [GEN9] 20% perf drop in windowed/composited GpuTest Triangle"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108598#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [GEN9] 20% perf drop in windowed/composited GpuTest Triangle"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108598">bug 108598</a>
from <span class="vcard"><a class="email" href="mailto:eero.t.tamminen@intel.com" title="Eero Tamminen <eero.t.tamminen@intel.com>"> <span class="fn">Eero Tamminen</span></a>
</span></b>
<pre>(In reply to Chris Wilson from <a href="show_bug.cgi?id=108598#c1">comment #1</a>)
<span class="quote">> That metric may not include the frequency of screen updates, which is the
> likely change here in the composited case. My suspicion is that we interject
> more work from the xserver resulting in more frames being blitted from
> individual batches as opposed to several frames being amalgamated into a
> single batch. Just a hunch.</span >
Triangle test FPS is *very* high (it does just fast clear and draws
half window sized triangle with trivial shader), whereas Compiz updates
are limited to monitor frequency.
Looking at the collected data:
* Compiz updates at 60Hz, that didn't change.
* GpuTest glXBufferSwap timing distribution changed so that:
- slowest frames are now 7x slower,
- fastest frames are 10% faster,
- median frames are 1-2% slower,
- which results in average FPS being ~20% slower.
Maybe kernel reacts now worse to Mesa frame throttling behavior?
(Controlled by Mesa "disable_throttling" env var.)
If you're interested, I can send you scripts to track & visualize
individual buffer swap timings and GPU & CPU speeds.</pre>
</div>
</p>
<hr>
<span>You are receiving this mail because:</span>
<ul>
<li>You are the QA Contact for the bug.</li>
<li>You are the assignee for the bug.</li>
<li>You are on the CC list for the bug.</li>
</ul>
</body>
</html>