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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - per-process/context memory usage accounting for i915"
href="https://bugs.freedesktop.org/show_bug.cgi?id=106136#c13">Comment # 13</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - per-process/context memory usage accounting for i915"
href="https://bugs.freedesktop.org/show_bug.cgi?id=106136">bug 106136</a>
from <span class="vcard"><a class="email" href="mailto:eero.t.tamminen@intel.com" title="Eero Tamminen <eero.t.tamminen@intel.com>"> <span class="fn">Eero Tamminen</span></a>
</span></b>
<pre>(In reply to Lakshmi from <a href="show_bug.cgi?id=106136#c12">comment #12</a>)
<span class="quote">> Importance is set as Enhancement.</span >
E.g. GPU virtualization isn't worth much unless GPU memory usage can be
controlled (like other memory usage), so I think fixing this DRI security issue
is a pre-condition for virtualization. Does GPU virtualization have also
enhancement priority?
Note: in addition to 3D, which is more of a desktop client matter, this
concerns also video, which is more of a server concern (like virtualization).
It's trivial to use HW accelerated pipelines with MediaSDK that take all the
RAM in the machine through non-swappable GEM objects. One just needs to
specify enough streams for the video pipeline and result is mystery OOM kills
for rest of the system.</pre>
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