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<b><a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - GPU hang in blender 2.80"
href="https://bugs.freedesktop.org/show_bug.cgi?id=109072#c23">Comment # 23</a>
on <a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - GPU hang in blender 2.80"
href="https://bugs.freedesktop.org/show_bug.cgi?id=109072">bug 109072</a>
from <span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span></b>
<pre>(In reply to Lionel Landwerlin from <a href="show_bug.cgi?id=109072#c22">comment #22</a>)
<span class="quote">> Managed to get some understanding about what's going on here :
>
> Since we switch to softpin all buffers, that means the vertex buffers aren't
> restricted to the low 4Gb region. So we run into the same HW issue as before.
> In effect softpinning VBOs nullifys the 32bit reloc flag in
> genX(emit_vertex_buffer_state) (genX_state_upload.c).
>
> I'm not quite sure how to fix this apart from disabling softpinning on all
> buffer objects, because buffers can be reused from one type another
> (transform feedback output into vertices for instance)...</span >
We ought to be doing VF cache invalidations when VB[i] or IB transition between
different 4GB segments. But, maybe we're not doing those properly. :(</pre>
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