<html>
<head>
<base href="https://bugs.freedesktop.org/">
</head>
<body>
<p>
<div>
<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [gen3] [drm] GPU HANG: ecode 3:1:0x00000000, in Xorg [991], hang on rcs0."
href="https://bugs.freedesktop.org/show_bug.cgi?id=110628#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [gen3] [drm] GPU HANG: ecode 3:1:0x00000000, in Xorg [991], hang on rcs0."
href="https://bugs.freedesktop.org/show_bug.cgi?id=110628">bug 110628</a>
from <span class="vcard"><a class="email" href="mailto:chris@chris-wilson.co.uk" title="Chris Wilson <chris@chris-wilson.co.uk>"> <span class="fn">Chris Wilson</span></a>
</span></b>
<pre>IPEHR gives part of the pixel shader program and not the instruction itself --
suggests something went wrong with the parsing. Coherency? Cachelines? Fencing?
The other possibility is the state setup throws off the parser, e.g. a tiled
surface not aligned. It is only using 0x00900000 as the X tiled destination,
and 0x07000000 as the Y tiled source (glyph atlas). So it looks fine, unless
we've missed an 945g peculiarity (and tiling is indeed peculiar).</pre>
</div>
</p>
<hr>
<span>You are receiving this mail because:</span>
<ul>
<li>You are the QA Contact for the bug.</li>
<li>You are on the CC list for the bug.</li>
<li>You are the assignee for the bug.</li>
</ul>
</body>
</html>