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<b><a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - [CI][DRMTIP] igt@prime_busy@wait-hang-render- fail - Failed assertion: !prime_busy(&pfd[SCRATCH], true)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108807#c16">Comment # 16</a>
on <a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - [CI][DRMTIP] igt@prime_busy@wait-hang-render- fail - Failed assertion: !prime_busy(&pfd[SCRATCH], true)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108807">bug 108807</a>
from <span class="vcard"><a class="email" href="mailto:daniel@ffwll.ch" title="Daniel Vetter <daniel@ffwll.ch>"> <span class="fn">Daniel Vetter</span></a>
</span></b>
<pre>Martin says we always blow up on the !prime_busy logic, so I guess first debug
step would be a test patch to expand the race window (in case there is one)
with a pile of sleeps and see what happens. Otherwise not much ideas, test
seems to be doing the right things from a quick look.</pre>
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