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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Everything using GPU gets stuck after running+killing parallel Media loads (after running 3D benchmarks)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110848#c48">Comment # 48</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Everything using GPU gets stuck after running+killing parallel Media loads (after running 3D benchmarks)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110848">bug 110848</a>
from <span class="vcard"><a class="email" href="mailto:eero.t.tamminen@intel.com" title="Eero Tamminen <eero.t.tamminen@intel.com>"> <span class="fn">Eero Tamminen</span></a>
</span></b>
<pre>I've never seen this happen with FFmpeg that uses media-driver directly through
libva, only when media-driver is used in (FFmpeg ->) MediaSDK -> libva ->
media-driver -> kernel/i915 pipeline (I've running much less tests with FFmpeg
/ VA-API though).
I've seen in FFmpeg/MediaSDK bug trackers some mentions that MediaSDK would do
some media-driver access directly, without always going through libva,
potentially something related to VPP (video post-processing, not sure whether
it uses e.g. SFC or shaders).</pre>
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