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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [gen9] Hang recovery fails for atomic+textureBuffer hang"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110998#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [gen9] Hang recovery fails for atomic+textureBuffer hang"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110998">bug 110998</a>
from <span class="vcard"><a class="email" href="mailto:chris@chris-wilson.co.uk" title="Chris Wilson <chris@chris-wilson.co.uk>"> <span class="fn">Chris Wilson</span></a>
</span></b>
<pre>(In reply to Denis from <a href="show_bug.cgi?id=110998#c8">comment #8</a>)
<span class="quote">> Hi Jason, Chris, I tested this patch with one more game
> <a href="https://github.com/doitsujin/dxvk/issues/794">https://github.com/doitsujin/dxvk/issues/794</a>
> And it also fixed the hang. Is there any reasons not to push this patch?</span >
We were waiting for confirmation that it helped UE4 and not just piglit.
Thanks.</pre>
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