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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED MOVED - [vulkan] GPU HANG: ecode 7:0:0x86f2fdfd, reason: Hang on render ring, action: reset"
href="https://bugs.freedesktop.org/show_bug.cgi?id=100518#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED MOVED - [vulkan] GPU HANG: ecode 7:0:0x86f2fdfd, reason: Hang on render ring, action: reset"
href="https://bugs.freedesktop.org/show_bug.cgi?id=100518">bug 100518</a>
from <span class="vcard"><a class="email" href="mailto:jason@jlekstrand.net" title="Jason Ekstrand <jason@jlekstrand.net>"> <span class="fn">Jason Ekstrand</span></a>
</span></b>
<pre>One of the core principals of Vulkan is that if you violate valid usage
(including binding memory that's too small), you get to keep the pieces. GPU
hangs (of the recoverable kind) are considered a valid failure mode. This is
an app bug not a driver bug.</pre>
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