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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [CI][DRMTIP] igt@kms_ccs@pipe-b-bad-aux-stride - skip - Test requirement: !(width <= 1024), FB already has the smallest possible stride, SKIP"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111335#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [CI][DRMTIP] igt@kms_ccs@pipe-b-bad-aux-stride - skip - Test requirement: !(width <= 1024), FB already has the smallest possible stride, SKIP"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111335">bug 111335</a>
from <span class="vcard"><a class="email" href="mailto:mika.kahola@intel.com" title="Mika Kahola <mika.kahola@intel.com>"> <span class="fn">Mika Kahola</span></a>
</span></b>
<pre>(In reply to Mika Kahola from <a href="show_bug.cgi?id=111335#c5">comment #5</a>)
<span class="quote">> In a test for a width, we select the minimum of
>
> min(MAX_SPRITE_PLANE_WIDTH, drm_mode->hdisplay)
>
> and we have defined the MAX_SPRITE_WIDTH
>
> "
> /*
> * Limit maximum used sprite plane width so this test will not mistakenly
> * fail on hardware limitations which are not interesting to this test.
> * On this test too wide sprite plane may fail during creation with dmesg
> * comment saying:
> * "Requested display configuration exceeds system watermark limitations"
> */
> #define MAX_SPRITE_PLANE_WIDTH 2000
> "
>
> As Jyoti mentioned earlier, the test has selected MAX_SPRITE_PLANE_WIDTH is
> limited to 2000 on purpose in order to avoid possible hw limitations.
>
> Maybe we could try to set the limit to 512 to avoid skips?</span >
I sent a patch to test with lower MAX_SPRITE_PLANE_WIDTH
<a href="https://patchwork.freedesktop.org/series/67396/">https://patchwork.freedesktop.org/series/67396/</a></pre>
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