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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [cfl] GPU hang when running UE4Editor"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110228#c50">Comment # 50</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [cfl] GPU hang when running UE4Editor"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110228">bug 110228</a>
from <span class="vcard"><a class="email" href="mailto:denys.kostin@globallogic.com" title="Denis <denys.kostin@globallogic.com>"> <span class="fn">Denis</span></a>
</span></b>
<pre>okaaaay, interesting, very very. May I ask you to make a test on renderdoc from
here? => <a href="https://mega.nz/#!9ENTCIAa!yitgxJYXcxMqAkC_hnzRIadUy-9oocclGLSSurofh18">https://mega.nz/#!9ENTCIAa!yitgxJYXcxMqAkC_hnzRIadUy-9oocclGLSSurofh18</a>
to run it you need a renderdoc => <a href="https://renderdoc.org/">https://renderdoc.org/</a> (use nightly version)
<span class="quote">>renderdoccmd replay <path_to_trace.rdc></span >
As we assumed that the cause of the hang was the same for all found cases - so
I re-checked them on this game (I have an apitrace and renderdoc for hellblade
+ I tested Darksides 3 and attached reproducer from Danylo). Weird but original
trace (vktrace for UE4) stopped working for me (no hangs... just didn't trace).
And the second thing - create please a new issue in gitlab, as all tickets and
discussions were migrated there =>
<a href="https://gitlab.freedesktop.org/mesa/mesa/issues">https://gitlab.freedesktop.org/mesa/mesa/issues</a></pre>
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