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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [cfl] GPU hang when running UE4Editor"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110228#c52">Comment # 52</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - [cfl] GPU hang when running UE4Editor"
href="https://bugs.freedesktop.org/show_bug.cgi?id=110228">bug 110228</a>
from <span class="vcard"><a class="email" href="mailto:koxu1996+bugs.freedesktop.org@gmail.com" title="Andrzej Broński <koxu1996+bugs.freedesktop.org@gmail.com>"> <span class="fn">Andrzej Broński</span></a>
</span></b>
<pre>@Denis
1) I replayed Hellblade trace without any hang. I stopped it after few minutes,
because there were only game menu and no new events happened - I attached log
of it. However I does not mean bug was fixed correctly, because RenderDoc docs
state that "portability of captures between hardware is not guaranteed".
2) I am also unable to replay old ue4_trace3.vktrace because of "Segmentation
fault".
3) Okay, I will capture all logs (as I did when I added this bug here), then
create issue on GitLab.</pre>
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