[PATCH 2/7] drm/i915/tdr: Modify error handler for per engine hang recovery

Michel Thierry michel.thierry at intel.com
Mon Dec 12 18:27:04 UTC 2016


From: Arun Siluvery <arun.siluvery at linux.intel.com>

This is a preparatory patch which modifies error handler to do per engine
hang recovery. The actual patch which implements this sequence follows
later in the series. The aim is to prepare existing recovery function to
adapt to this new function where applicable (which fails at this point
because core implementation is lacking) and continue recovery using legacy
full gpu reset.

A helper function is also added to query the availability of engine
reset.

The error events behaviour that are used to notify user of reset are
adapted to engine reset such that it doesn't break users listening to these
events. In legacy we report an error event, a reset event before resetting
the gpu and a reset done event marking the completion of reset. The same
behaviour is adapted but reset event is only dispatched once even when
multiple engines are hung. Finally once reset is complete we send reset
done event as usual.

v2: rebase

Cc: Chris Wilson <chris at chris-wilson.co.uk>
Cc: Mika Kuoppala <mika.kuoppala at linux.intel.com>
Signed-off-by: Ian Lister <ian.lister at intel.com>
Signed-off-by: Tomas Elf <tomas.elf at intel.com>
Signed-off-by: Arun Siluvery <arun.siluvery at linux.intel.com>
Signed-off-by: Michel Thierry <michel.thierry at intel.com>
---
 drivers/gpu/drm/i915/i915_drv.c     | 26 +++++++++++
 drivers/gpu/drm/i915/i915_drv.h     |  2 +
 drivers/gpu/drm/i915/i915_irq.c     | 88 +++++++++++++++++++++++++++----------
 drivers/gpu/drm/i915/intel_uncore.c |  5 +++
 4 files changed, 97 insertions(+), 24 deletions(-)

diff --git a/drivers/gpu/drm/i915/i915_drv.c b/drivers/gpu/drm/i915/i915_drv.c
index 6428588518aa..1c8df1223ae4 100644
--- a/drivers/gpu/drm/i915/i915_drv.c
+++ b/drivers/gpu/drm/i915/i915_drv.c
@@ -1824,6 +1824,32 @@ void i915_reset(struct drm_i915_private *dev_priv)
 	goto wakeup;
 }
 
+/**
+ * i915_reset_engine - reset GPU engine to recover from a hang
+ * @engine: engine to reset
+ *
+ * Reset a specific GPU engine. Useful if a hang is detected.
+ * Returns zero on successful reset or otherwise an error code.
+ *
+ * Procedure is fairly simple:
+ *  - force engine to idle
+ *  - save current state which includes head and current request
+ *  - reset engine
+ *  - restore saved state and resubmit context
+ */
+int i915_reset_engine(struct intel_engine_cs *engine)
+{
+	int ret;
+	struct drm_i915_private *dev_priv = engine->i915;
+
+	/* FIXME: replace me with engine reset sequence */
+	ret = -ENODEV;
+
+	set_bit(I915_RESET_IN_PROGRESS, &dev_priv->gpu_error.flags);
+
+	return ret;
+}
+
 static int i915_pm_suspend(struct device *kdev)
 {
 	struct pci_dev *pdev = to_pci_dev(kdev);
diff --git a/drivers/gpu/drm/i915/i915_drv.h b/drivers/gpu/drm/i915/i915_drv.h
index fb3c88144aa8..3cbd7d434fce 100644
--- a/drivers/gpu/drm/i915/i915_drv.h
+++ b/drivers/gpu/drm/i915/i915_drv.h
@@ -3007,6 +3007,8 @@ extern void i915_driver_unload(struct drm_device *dev);
 extern int intel_gpu_reset(struct drm_i915_private *dev_priv, u32 engine_mask);
 extern bool intel_has_gpu_reset(struct drm_i915_private *dev_priv);
 extern void i915_reset(struct drm_i915_private *dev_priv);
+extern bool intel_has_engine_reset(struct drm_i915_private *dev_priv);
+extern int i915_reset_engine(struct intel_engine_cs *engine);
 extern int intel_guc_reset(struct drm_i915_private *dev_priv);
 extern void intel_engine_init_hangcheck(struct intel_engine_cs *engine);
 extern void intel_hangcheck_init(struct drm_i915_private *dev_priv);
diff --git a/drivers/gpu/drm/i915/i915_irq.c b/drivers/gpu/drm/i915/i915_irq.c
index a0e70f5b3aad..b4fdd3f16e20 100644
--- a/drivers/gpu/drm/i915/i915_irq.c
+++ b/drivers/gpu/drm/i915/i915_irq.c
@@ -2594,8 +2594,10 @@ static void i915_error_wake_up(struct drm_i915_private *dev_priv)
  * Fire an error uevent so userspace can see that a hang or error
  * was detected.
  */
-static void i915_reset_and_wakeup(struct drm_i915_private *dev_priv)
+static void i915_reset_and_wakeup(struct drm_i915_private *dev_priv,
+				  u32 engine_mask)
 {
+	struct i915_gpu_error *error = &dev_priv->gpu_error;
 	struct kobject *kobj = &dev_priv->drm.primary->kdev->kobj;
 	char *error_event[] = { I915_ERROR_UEVENT "=1", NULL };
 	char *reset_event[] = { I915_RESET_UEVENT "=1", NULL };
@@ -2603,7 +2605,15 @@ static void i915_reset_and_wakeup(struct drm_i915_private *dev_priv)
 
 	kobject_uevent_env(kobj, KOBJ_CHANGE, error_event);
 
-	DRM_DEBUG_DRIVER("resetting chip\n");
+	/*
+	 * This event needs to be sent before performing gpu reset. When
+	 * engine resets are supported we iterate through all engines and
+	 * reset hung engines individually. To keep the event dispatch
+	 * mechanism consistent with full gpu reset, this is only sent once
+	 * even when multiple engines are hung. It is also safe to move this
+	 * here because when we are in this function, we will definitely
+	 * perform gpu reset.
+	 */
 	kobject_uevent_env(kobj, KOBJ_CHANGE, reset_event);
 
 	/*
@@ -2614,30 +2624,55 @@ static void i915_reset_and_wakeup(struct drm_i915_private *dev_priv)
 	 * simulated reset via debugs, so get an RPM reference.
 	 */
 	intel_runtime_pm_get(dev_priv);
-	intel_prepare_reset(dev_priv);
 
-	do {
-		/*
-		 * All state reset _must_ be completed before we update the
-		 * reset counter, for otherwise waiters might miss the reset
-		 * pending state and not properly drop locks, resulting in
-		 * deadlocks with the reset work.
-		 */
-		if (mutex_trylock(&dev_priv->drm.struct_mutex)) {
-			i915_reset(dev_priv);
-			mutex_unlock(&dev_priv->drm.struct_mutex);
+	if (!i915_reset_in_progress(error)) {
+		struct intel_engine_cs *engine;
+		unsigned int tmp, ret;
+
+		for_each_engine_masked(engine, dev_priv, engine_mask, tmp) {
+			ret = i915_reset_engine(engine);
+			/* on failure we fallback to full gpu reset for recovery */
+			if (ret)
+				break;
 		}
+	}
 
-		/* We need to wait for anyone holding the lock to wakeup */
-	} while (wait_on_bit_timeout(&dev_priv->gpu_error.flags,
-				     I915_RESET_IN_PROGRESS,
-				     TASK_UNINTERRUPTIBLE,
-				     HZ));
+	/*
+	 * Note that there's only one work item which does gpu resets, so
+	 * we need not worry about concurrent gpu resets. We only need to
+	 * take care of another racing irq/hangcheck declaring the gpu dead
+	 * for a second time. A quick check for that is good enough: and
+	 * since the reset in-progress bit is only ever set by code outside
+	 * of this func we don't need to worry about any other races.
+	 */
+	if (i915_reset_in_progress(error)) {
+		DRM_DEBUG_DRIVER("resetting chip\n");
+		intel_prepare_reset(dev_priv);
+
+		do {
+			/*
+			 * All state reset _must_ be completed before we update the
+			 * reset counter, for otherwise waiters might miss the reset
+			 * pending state and not properly drop locks, resulting in
+			 * deadlocks with the reset work.
+			 */
+			if (mutex_trylock(&dev_priv->drm.struct_mutex)) {
+				i915_reset(dev_priv);
+				mutex_unlock(&dev_priv->drm.struct_mutex);
+			}
+
+			/* We need to wait for anyone holding the lock to wakeup */
+		} while (wait_on_bit_timeout(&dev_priv->gpu_error.flags,
+					     I915_RESET_IN_PROGRESS,
+					     TASK_UNINTERRUPTIBLE,
+					     HZ));
+
+		intel_finish_reset(dev_priv);
+	}
 
-	intel_finish_reset(dev_priv);
 	intel_runtime_pm_put(dev_priv);
 
-	if (!test_bit(I915_WEDGED, &dev_priv->gpu_error.flags))
+	if (!i915_terminally_wedged(error))
 		kobject_uevent_env(kobj,
 				   KOBJ_CHANGE, reset_done_event);
 
@@ -2703,6 +2738,8 @@ static void i915_clear_error_registers(struct drm_i915_private *dev_priv)
  * i915_handle_error - handle a gpu error
  * @dev_priv: i915 device private
  * @engine_mask: mask representing engines that are hung
+ * @fmt: formatted hang msg that gets logged in captured error state
+ *
  * Do some basic checking of register state at error time and
  * dump it to the syslog.  Also call i915_capture_error_state() to make
  * sure we get a record and make it available in debugfs.  Fire a uevent
@@ -2727,9 +2764,12 @@ void i915_handle_error(struct drm_i915_private *dev_priv,
 	if (!engine_mask)
 		return;
 
-	if (test_and_set_bit(I915_RESET_IN_PROGRESS,
-			     &dev_priv->gpu_error.flags))
-		return;
+	/*
+	 * Engine reset support is only available from Gen8 onwards so if
+	 * it is not available or explicity disabled, use full gpu reset
+	 */
+	if (!intel_has_engine_reset(dev_priv))
+		set_bit(I915_RESET_IN_PROGRESS, &dev_priv->gpu_error.flags);
 
 	/*
 	 * Wakeup waiting processes so that the reset function
@@ -2745,7 +2785,7 @@ void i915_handle_error(struct drm_i915_private *dev_priv,
 	 */
 	i915_error_wake_up(dev_priv);
 
-	i915_reset_and_wakeup(dev_priv);
+	i915_reset_and_wakeup(dev_priv, engine_mask);
 }
 
 /* Called from drm generic code, passed 'crtc' which
diff --git a/drivers/gpu/drm/i915/intel_uncore.c b/drivers/gpu/drm/i915/intel_uncore.c
index 8fc5f29e79a8..1427827abd08 100644
--- a/drivers/gpu/drm/i915/intel_uncore.c
+++ b/drivers/gpu/drm/i915/intel_uncore.c
@@ -1851,6 +1851,11 @@ bool intel_has_gpu_reset(struct drm_i915_private *dev_priv)
 	return intel_get_gpu_reset(dev_priv) != NULL;
 }
 
+bool intel_has_engine_reset(struct drm_i915_private *dev_priv)
+{
+	return (INTEL_INFO(dev_priv)->gen >=8 && i915.reset == 2);
+}
+
 int intel_guc_reset(struct drm_i915_private *dev_priv)
 {
 	int ret;
-- 
2.11.0



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