[PATCH 07/31] drm/i915: Stop using RP_DOWN_EI on Baytrail

Chris Wilson chris at chris-wilson.co.uk
Fri Mar 10 01:33:12 UTC 2017


On Baytrail, we manually calculate busyness over the evaluation interval
to avoid issues with miscaluations with RC6 enabled. However, it turns
out that the DOWN_EI interrupt generator is completely bust - it
operates in two modes, continuous or never. Neither of which are
conducive to good behaviour. Stop unmask the DOWN_EI interrupt and just
compute everything from the UP_EI which does seem to correspond to the
desired interval.

v2: Fixup gen6_rps_pm_mask() as well
v3: Inline vlv_c0_above() to combine the now identical elapsed
calculation for up/down and simplify the threshold testing

Fixes: 43cf3bf084ba ("drm/i915: Improved w/a for rps on Baytrail")
Signed-off-by: Chris Wilson <chris at chris-wilson.co.uk>
Cc: Mika Kuoppala <mika.kuoppala at linux.intel.com>
Cc: <stable at vger.kernel.org> # v4.1+
Signed-off-by: Chris Wilson <chris at chris-wilson.co.uk>
---
 drivers/gpu/drm/i915/i915_drv.h |  2 +-
 drivers/gpu/drm/i915/i915_irq.c | 73 ++++++++++++++++-------------------------
 drivers/gpu/drm/i915/intel_pm.c |  5 +--
 3 files changed, 32 insertions(+), 48 deletions(-)

diff --git a/drivers/gpu/drm/i915/i915_drv.h b/drivers/gpu/drm/i915/i915_drv.h
index c3c620e6eb2f..71f07f45d5fe 100644
--- a/drivers/gpu/drm/i915/i915_drv.h
+++ b/drivers/gpu/drm/i915/i915_drv.h
@@ -1377,7 +1377,7 @@ struct intel_gen6_power_mgmt {
 	unsigned boosts;
 
 	/* manual wa residency calculations */
-	struct intel_rps_ei up_ei, down_ei;
+	struct intel_rps_ei ei;
 
 	/*
 	 * Protects RPS/RC6 register access and PCU communication.
diff --git a/drivers/gpu/drm/i915/i915_irq.c b/drivers/gpu/drm/i915/i915_irq.c
index d91078f8e9d4..b3f9181ef314 100644
--- a/drivers/gpu/drm/i915/i915_irq.c
+++ b/drivers/gpu/drm/i915/i915_irq.c
@@ -1083,68 +1083,51 @@ static void vlv_c0_read(struct drm_i915_private *dev_priv,
 	ei->media_c0 = I915_READ(VLV_MEDIA_C0_COUNT);
 }
 
-static bool vlv_c0_above(struct drm_i915_private *dev_priv,
-			 const struct intel_rps_ei *old,
-			 const struct intel_rps_ei *now,
-			 int threshold)
-{
-	u64 time, c0;
-	unsigned int mul = 100;
-
-	if (old->cz_clock == 0)
-		return false;
-
-	if (I915_READ(VLV_COUNTER_CONTROL) & VLV_COUNT_RANGE_HIGH)
-		mul <<= 8;
-
-	time = now->cz_clock - old->cz_clock;
-	time *= threshold * dev_priv->czclk_freq;
-
-	/* Workload can be split between render + media, e.g. SwapBuffers
-	 * being blitted in X after being rendered in mesa. To account for
-	 * this we need to combine both engines into our activity counter.
-	 */
-	c0 = now->render_c0 - old->render_c0;
-	c0 += now->media_c0 - old->media_c0;
-	c0 *= mul * VLV_CZ_CLOCK_TO_MILLI_SEC;
-
-	return c0 >= time;
-}
-
 void gen6_rps_reset_ei(struct drm_i915_private *dev_priv)
 {
-	vlv_c0_read(dev_priv, &dev_priv->rps.down_ei);
-	dev_priv->rps.up_ei = dev_priv->rps.down_ei;
+	memset(&dev_priv->rps.ei, 0, sizeof(dev_priv->rps.ei));
 }
 
 static u32 vlv_wa_c0_ei(struct drm_i915_private *dev_priv, u32 pm_iir)
 {
+	const struct intel_rps_ei *prev = &dev_priv->rps.ei;
 	struct intel_rps_ei now;
 	u32 events = 0;
 
-	if ((pm_iir & (GEN6_PM_RP_DOWN_EI_EXPIRED | GEN6_PM_RP_UP_EI_EXPIRED)) == 0)
+	if ((pm_iir & GEN6_PM_RP_UP_EI_EXPIRED) == 0)
 		return 0;
 
 	vlv_c0_read(dev_priv, &now);
 	if (now.cz_clock == 0)
 		return 0;
 
-	if (pm_iir & GEN6_PM_RP_DOWN_EI_EXPIRED) {
-		if (!vlv_c0_above(dev_priv,
-				  &dev_priv->rps.down_ei, &now,
-				  dev_priv->rps.down_threshold))
-			events |= GEN6_PM_RP_DOWN_THRESHOLD;
-		dev_priv->rps.down_ei = now;
-	}
+	if (prev->cz_clock) {
+		u64 time, c0;
+		unsigned int mul;
 
-	if (pm_iir & GEN6_PM_RP_UP_EI_EXPIRED) {
-		if (vlv_c0_above(dev_priv,
-				 &dev_priv->rps.up_ei, &now,
-				 dev_priv->rps.up_threshold))
-			events |= GEN6_PM_RP_UP_THRESHOLD;
-		dev_priv->rps.up_ei = now;
+		mul = VLV_CZ_CLOCK_TO_MILLI_SEC * 100; /* scale to % */
+		if (I915_READ(VLV_COUNTER_CONTROL) & VLV_COUNT_RANGE_HIGH)
+			mul <<= 8;
+
+		time = now.cz_clock - prev->cz_clock;
+		time *= dev_priv->czclk_freq;
+
+		/* Workload can be split between render + media,
+		 * e.g. SwapBuffers being blitted in X after being rendered in
+		 * mesa. To account for this we need to combine both engines
+		 * into our activity counter.
+		 */
+		c0 = now.render_c0 - prev->render_c0;
+		c0 += now.media_c0 - prev->media_c0;
+		c0 *= mul;
+
+		if (c0 > time * dev_priv->rps.up_threshold)
+			events = GEN6_PM_RP_UP_THRESHOLD;
+		else if (c0 < time * dev_priv->rps.down_threshold)
+			events = GEN6_PM_RP_DOWN_THRESHOLD;
 	}
 
+	dev_priv->rps.ei = now;
 	return events;
 }
 
@@ -4284,7 +4267,7 @@ void intel_irq_init(struct drm_i915_private *dev_priv)
 	/* Let's track the enabled rps events */
 	if (IS_VALLEYVIEW(dev_priv))
 		/* WaGsvRC0ResidencyMethod:vlv */
-		dev_priv->pm_rps_events = GEN6_PM_RP_DOWN_EI_EXPIRED | GEN6_PM_RP_UP_EI_EXPIRED;
+		dev_priv->pm_rps_events = GEN6_PM_RP_UP_EI_EXPIRED;
 	else
 		dev_priv->pm_rps_events = GEN6_PM_RPS_EVENTS;
 
diff --git a/drivers/gpu/drm/i915/intel_pm.c b/drivers/gpu/drm/i915/intel_pm.c
index 99e09f63d4b3..4db3a792c6c2 100644
--- a/drivers/gpu/drm/i915/intel_pm.c
+++ b/drivers/gpu/drm/i915/intel_pm.c
@@ -5166,8 +5166,9 @@ static u32 gen6_rps_pm_mask(struct drm_i915_private *dev_priv, u8 val)
 {
 	u32 mask = 0;
 
+	/* We use UP_EI_EXPIRED interupts for both up/down in manual mode */
 	if (val > dev_priv->rps.min_freq_softlimit)
-		mask |= GEN6_PM_RP_DOWN_EI_EXPIRED | GEN6_PM_RP_DOWN_THRESHOLD | GEN6_PM_RP_DOWN_TIMEOUT;
+		mask |= GEN6_PM_RP_UP_EI_EXPIRED | GEN6_PM_RP_DOWN_THRESHOLD | GEN6_PM_RP_DOWN_TIMEOUT;
 	if (val < dev_priv->rps.max_freq_softlimit)
 		mask |= GEN6_PM_RP_UP_EI_EXPIRED | GEN6_PM_RP_UP_THRESHOLD;
 
@@ -5277,7 +5278,7 @@ void gen6_rps_busy(struct drm_i915_private *dev_priv)
 	if (dev_priv->rps.enabled) {
 		u8 freq;
 
-		if (dev_priv->pm_rps_events & (GEN6_PM_RP_DOWN_EI_EXPIRED | GEN6_PM_RP_UP_EI_EXPIRED))
+		if (dev_priv->pm_rps_events & GEN6_PM_RP_UP_EI_EXPIRED)
 			gen6_rps_reset_ei(dev_priv);
 		I915_WRITE(GEN6_PMINTRMSK,
 			   gen6_rps_pm_mask(dev_priv, dev_priv->rps.cur_freq));
-- 
2.11.0



More information about the Intel-gfx-trybot mailing list