[PATCH 04/16] drm/i915/gt: Rearrange vlv workarounds
Chris Wilson
chris at chris-wilson.co.uk
Mon Jan 11 16:43:01 UTC 2021
Some rcs0 workarounds were being incorrectly applied to the GT, and so
we failed to restore the expected register settings after a reset.
Signed-off-by: Chris Wilson <chris at chris-wilson.co.uk>
---
drivers/gpu/drm/i915/gt/intel_workarounds.c | 95 +++++++++++----------
1 file changed, 51 insertions(+), 44 deletions(-)
diff --git a/drivers/gpu/drm/i915/gt/intel_workarounds.c b/drivers/gpu/drm/i915/gt/intel_workarounds.c
index c52433914d52..8006fd526100 100644
--- a/drivers/gpu/drm/i915/gt/intel_workarounds.c
+++ b/drivers/gpu/drm/i915/gt/intel_workarounds.c
@@ -889,53 +889,9 @@ ivb_gt_workarounds_init(struct drm_i915_private *i915, struct i915_wa_list *wal)
static void
vlv_gt_workarounds_init(struct drm_i915_private *i915, struct i915_wa_list *wal)
{
- /* WaDisableEarlyCull:vlv */
- wa_masked_en(wal, _3D_CHICKEN3, _3D_CHICKEN_SF_DISABLE_OBJEND_CULL);
-
- /* WaPsdDispatchEnable:vlv */
- /* WaDisablePSDDualDispatchEnable:vlv */
- wa_masked_en(wal,
- GEN7_HALF_SLICE_CHICKEN1,
- GEN7_MAX_PS_THREAD_DEP |
- GEN7_PSD_SINGLE_PORT_DISPATCH_ENABLE);
-
- /* WaDisable_RenderCache_OperationalFlush:vlv */
- wa_masked_dis(wal, CACHE_MODE_0_GEN7, RC_OP_FLUSH_ENABLE);
-
/* WaForceL3Serialization:vlv */
wa_write_clr(wal, GEN7_L3SQCREG4, L3SQ_URB_READ_CAM_MATCH_DISABLE);
- /*
- * WaVSThreadDispatchOverride:ivb,vlv
- *
- * This actually overrides the dispatch
- * mode for all thread types.
- */
- wa_write_clr_set(wal,
- GEN7_FF_THREAD_MODE,
- GEN7_FF_SCHED_MASK,
- GEN7_FF_TS_SCHED_HW |
- GEN7_FF_VS_SCHED_HW |
- GEN7_FF_DS_SCHED_HW);
-
- /*
- * BSpec says this must be set, even though
- * WaDisable4x2SubspanOptimization isn't listed for VLV.
- */
- wa_masked_en(wal, CACHE_MODE_1, PIXEL_SUBSPAN_COLLECT_OPT_DISABLE);
-
- /*
- * BSpec recommends 8x4 when MSAA is used,
- * however in practice 16x4 seems fastest.
- *
- * Note that PS/WM thread counts depend on the WIZ hashing
- * disable bit, which we don't touch here, but it's good
- * to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
- */
- wa_add(wal, GEN7_GT_MODE, 0,
- _MASKED_FIELD(GEN6_WIZ_HASHING_MASK, GEN6_WIZ_HASHING_16x4),
- GEN6_WIZ_HASHING_16x4);
-
/*
* WaIncreaseL3CreditsForVLVB0:vlv
* This is the hardware default actually.
@@ -1953,6 +1909,57 @@ rcs_engine_wa_init(struct intel_engine_cs *engine, struct i915_wa_list *wal)
GEN6_WIZ_HASHING_16x4);
}
+ if (IS_VALLEYVIEW(i915)) {
+ /* WaDisableEarlyCull:vlv */
+ wa_masked_en(wal,
+ _3D_CHICKEN3,
+ _3D_CHICKEN_SF_DISABLE_OBJEND_CULL);
+
+ /*
+ * WaVSThreadDispatchOverride:ivb,vlv
+ *
+ * This actually overrides the dispatch
+ * mode for all thread types.
+ */
+ wa_write_clr_set(wal,
+ GEN7_FF_THREAD_MODE,
+ GEN7_FF_SCHED_MASK,
+ GEN7_FF_TS_SCHED_HW |
+ GEN7_FF_VS_SCHED_HW |
+ GEN7_FF_DS_SCHED_HW);
+
+ /* WaDisable_RenderCache_OperationalFlush:vlv */
+ wa_masked_dis(wal, CACHE_MODE_0_GEN7, RC_OP_FLUSH_ENABLE);
+
+ /*
+ * BSpec says this must be set, even though
+ * WaDisable4x2SubspanOptimization isn't listed for VLV.
+ */
+ wa_masked_en(wal,
+ CACHE_MODE_1,
+ PIXEL_SUBSPAN_COLLECT_OPT_DISABLE);
+
+ /*
+ * BSpec recommends 8x4 when MSAA is used,
+ * however in practice 16x4 seems fastest.
+ *
+ * Note that PS/WM thread counts depend on the WIZ hashing
+ * disable bit, which we don't touch here, but it's good
+ * to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
+ */
+ wa_add(wal, GEN7_GT_MODE, 0,
+ _MASKED_FIELD(GEN6_WIZ_HASHING_MASK,
+ GEN6_WIZ_HASHING_16x4),
+ GEN6_WIZ_HASHING_16x4);
+
+ /* WaPsdDispatchEnable:vlv */
+ /* WaDisablePSDDualDispatchEnable:vlv */
+ wa_masked_en(wal,
+ GEN7_HALF_SLICE_CHICKEN1,
+ GEN7_MAX_PS_THREAD_DEP |
+ GEN7_PSD_SINGLE_PORT_DISPATCH_ENABLE);
+ }
+
if (IS_GEN(i915, 7))
/* WaBCSVCSTlbInvalidationMode:ivb,vlv,hsw */
wa_masked_en(wal,
--
2.20.1
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