[Intel-gfx] [PATCH] i965: Add batch_flush_notify hook to create new vertex-buffer bo
Carl Worth
cworth at cworth.org
Thu Dec 4 00:20:22 CET 2008
This avoids mapping a buffer object which is being referenced
by a batch that has already been flushed, (which is a terribly
expensive operation).
On my machine this brings the performance of x11perf -aa10text
from 85k back to 150k, (where it was before a recent kernel
upgrade). Also, before this patch, when I used my X server
actively performance would drop as low as 15k---hopefully that
bug is gone with this change.
---
src/i830.h | 5 +++++
src/i830_batchbuffer.c | 3 +++
src/i830_driver.c | 5 +++++
src/i965_render.c | 25 +++++++++++++++++++++++--
4 files changed, 36 insertions(+), 2 deletions(-)
diff --git a/src/i830.h b/src/i830.h
index 14c371c..56a5a03 100644
--- a/src/i830.h
+++ b/src/i830.h
@@ -531,6 +531,8 @@ typedef struct _I830Rec {
#endif
CloseScreenProcPtr CloseScreen;
+ void (*batch_flush_notify)(ScrnInfoPtr pScrn);
+
#ifdef I830_USE_EXA
ExaDriverPtr EXADriverPtr;
#endif
@@ -921,6 +923,9 @@ Bool i965_prepare_composite(int op, PicturePtr pSrc, PicturePtr pMask,
void i965_composite(PixmapPtr pDst, int srcX, int srcY,
int maskX, int maskY, int dstX, int dstY, int w, int h);
+void
+i965_batch_flush_notify(ScrnInfoPtr pScrn);
+
Bool
i830_get_transformed_coordinates(int x, int y, PictTransformPtr transform,
float *x_out, float *y_out);
diff --git a/src/i830_batchbuffer.c b/src/i830_batchbuffer.c
index a770616..072ac75 100644
--- a/src/i830_batchbuffer.c
+++ b/src/i830_batchbuffer.c
@@ -201,4 +201,7 @@ intel_batch_flush(ScrnInfoPtr pScrn, Bool flushed)
*/
if (pI830->memory_manager != NULL)
pI830->need_mi_flush = TRUE;
+
+ if (pI830->batch_flush_notify)
+ pI830->batch_flush_notify (pScrn);
}
diff --git a/src/i830_driver.c b/src/i830_driver.c
index 1407a22..544efd2 100644
--- a/src/i830_driver.c
+++ b/src/i830_driver.c
@@ -3358,6 +3358,11 @@ I830ScreenInit(int scrnIndex, ScreenPtr pScreen, int argc, char **argv)
}
}
+ if (IS_I965G(pI830))
+ pI830->batch_flush_notify = i965_batch_flush_notify;
+ else
+ pI830->batch_flush_notify = NULL;
+
miInitializeBackingStore(pScreen);
xf86SetBackingStore(pScreen);
xf86SetSilkenMouse(pScreen);
diff --git a/src/i965_render.c b/src/i965_render.c
index 9863697..5e3b829 100644
--- a/src/i965_render.c
+++ b/src/i965_render.c
@@ -1000,6 +1000,7 @@ _emit_batch_header_for_composite_internal (ScrnInfoPtr pScrn, Bool check_twice)
render_state->vertex_buffer_bo = dri_bo_alloc (pI830->bufmgr, "vb",
sizeof (gen4_vertex_buffer),
4096);
+ render_state->vb_offset = 0;
}
bo_table[0] = pI830->batch_bo;
@@ -1479,15 +1480,22 @@ i965_composite(PixmapPtr pDst, int srcX, int srcY, int maskX, int maskY,
}
}
+ /* We're about to do a BEGIN_BATCH(12) for the vertex setup. And
+ * we first need to ensure that that's not going to cause a flush
+ * since we need to not flush between setting up our vertices in
+ * the VB and emitting them into the batch. */
+ intel_batch_require_space(pScrn, pI830, 12 * 4);
+
/* If the vertex buffer is too full, then we flush and re-emit all
* necessary state into the batch for the composite operation. */
if (render_state->vb_offset + VERTEX_FLOATS_PER_COMPOSITE > VERTEX_BUFFER_SIZE) {
dri_bo_unreference (render_state->vertex_buffer_bo);
render_state->vertex_buffer_bo = NULL;
- render_state->vb_offset = 0;
- _emit_batch_header_for_composite (pScrn);
}
+ if (render_state->vertex_buffer_bo == NULL)
+ _emit_batch_header_for_composite (pScrn);
+
/* Map the vertex_buffer buffer object so we can write to it. */
dri_bo_map (render_state->vertex_buffer_bo, 1);
vb = render_state->vertex_buffer_bo->virtual;
@@ -1570,6 +1578,19 @@ i965_composite(PixmapPtr pDst, int srcX, int srcY, int maskX, int maskY,
#endif
}
+void
+i965_batch_flush_notify(ScrnInfoPtr pScrn)
+{
+ I830Ptr pI830 = I830PTR(pScrn);
+ struct gen4_render_state *render_state = pI830->gen4_render_state;
+
+ /* Once a batch is emitted, we never want to map again any buffer
+ * object being referenced by that batch, (which would be very
+ * expensive). */
+ dri_bo_unreference (render_state->vertex_buffer_bo);
+ render_state->vertex_buffer_bo = NULL;
+}
+
/**
* Called at EnterVT so we can set up our offsets into the state buffer.
*/
--
1.5.6.5
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