[Intel-gfx] [PATCH] intel: Add support for general accelerated glBitmap.

Eric Anholt eric at anholt.net
Sat Nov 1 00:17:10 CET 2008


---
 src/mesa/drivers/dri/intel/intel_context.h      |    7 +
 src/mesa/drivers/dri/intel/intel_pixel.c        |   65 +++++++++
 src/mesa/drivers/dri/intel/intel_pixel.h        |    6 +
 src/mesa/drivers/dri/intel/intel_pixel_bitmap.c |  177 +++++++++++++++++++++++
 4 files changed, 255 insertions(+), 0 deletions(-)

diff --git a/src/mesa/drivers/dri/intel/intel_context.h b/src/mesa/drivers/dri/intel/intel_context.h
index 3938af4..aaea12e 100644
--- a/src/mesa/drivers/dri/intel/intel_context.h
+++ b/src/mesa/drivers/dri/intel/intel_context.h
@@ -157,6 +157,13 @@ struct intel_context
       void (*debug_batch)(struct intel_context *intel);
    } vtbl;
 
+   struct {
+      struct gl_fragment_program *bitmap_fp;
+      struct gl_fragment_program *saved_fp;
+
+      GLboolean saved_fp_enable;
+   } meta;
+
    GLint refcount;
    GLuint Fallback;
    GLuint NewGLState;
diff --git a/src/mesa/drivers/dri/intel/intel_pixel.c b/src/mesa/drivers/dri/intel/intel_pixel.c
index b267ffd..5e9897a 100644
--- a/src/mesa/drivers/dri/intel/intel_pixel.c
+++ b/src/mesa/drivers/dri/intel/intel_pixel.c
@@ -27,7 +27,11 @@
 
 #include "main/enums.h"
 #include "main/state.h"
+#include "main/context.h"
+#include "main/enable.h"
 #include "swrast/swrast.h"
+#include "shader/arbprogram.h"
+#include "shader/program.h"
 
 #include "intel_context.h"
 #include "intel_pixel.h"
@@ -173,6 +177,58 @@ intel_check_blit_format(struct intel_region * region,
    return GL_FALSE;
 }
 
+/**
+ * Binds the given program string to GL_FRAGMENT_PROGRAM_ARB, caching the
+ * program object.
+ */
+void
+intel_meta_set_fragment_program(struct intel_context *intel,
+				struct gl_fragment_program **prog,
+				const char *prog_string)
+{
+   GLcontext *ctx = &intel->ctx;
+   assert(intel->meta.saved_fp == NULL);
+
+   _mesa_reference_fragprog(ctx, &intel->meta.saved_fp,
+			    ctx->FragmentProgram.Current);
+   if (*prog == NULL) {
+      GLuint prog_name;
+      _mesa_GenPrograms(1, &prog_name);
+      _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, prog_name);
+      _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB,
+			     GL_PROGRAM_FORMAT_ASCII_ARB,
+			     strlen(prog_string), (const GLubyte *)prog_string);
+      _mesa_reference_fragprog(ctx, prog, ctx->FragmentProgram.Current);
+      /* Note that DeletePrograms unbinds the program on us */
+      _mesa_DeletePrograms(1, &prog_name);
+   }
+
+   FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+   _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, *prog);
+   ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, &((*prog)->Base));
+
+   intel->meta.saved_fp_enable = ctx->FragmentProgram.Enabled;
+   _mesa_Enable(GL_FRAGMENT_PROGRAM_ARB);
+}
+
+/**
+ * Restores the previous fragment program after
+ * intel_meta_set_fragment_program()
+ */
+void
+intel_meta_restore_fragment_program(struct intel_context *intel)
+{
+   GLcontext *ctx = &intel->ctx;
+
+   _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
+			    intel->meta.saved_fp);
+   _mesa_reference_fragprog(ctx, &intel->meta.saved_fp, NULL);
+   ctx->Driver.BindProgram(ctx, GL_FRAGMENT_PROGRAM_ARB,
+			   &ctx->FragmentProgram.Current->Base);
+
+   if (!intel->meta.saved_fp_enable)
+      _mesa_Disable(GL_FRAGMENT_PROGRAM_ARB);
+}
 
 void
 intelInitPixelFuncs(struct dd_function_table *functions)
@@ -187,3 +243,12 @@ intelInitPixelFuncs(struct dd_function_table *functions)
 #endif
    }
 }
+
+void
+intel_free_pixel_state(struct intel_context *intel)
+{
+   GLcontext *ctx = &intel->ctx;
+
+   _mesa_reference_fragprog(ctx, &intel->meta.bitmap_fp, NULL);
+}
+
diff --git a/src/mesa/drivers/dri/intel/intel_pixel.h b/src/mesa/drivers/dri/intel/intel_pixel.h
index 6fa6eff..7696864 100644
--- a/src/mesa/drivers/dri/intel/intel_pixel.h
+++ b/src/mesa/drivers/dri/intel/intel_pixel.h
@@ -32,6 +32,12 @@
 
 void intelInitPixelFuncs(struct dd_function_table *functions);
 
+void intel_meta_restore_fragment_program(struct intel_context *intel);
+void intel_meta_set_fragment_program(struct intel_context *intel,
+				     struct gl_fragment_program **prog,
+				     const char *prog_string);
+void intel_free_pixel_state(struct intel_context *intel);
+
 GLboolean intel_check_blit_fragment_ops(GLcontext * ctx,
 					GLboolean src_alpha_is_one);
 
diff --git a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c
index 0565197..cf15008 100644
--- a/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c
+++ b/src/mesa/drivers/dri/intel/intel_pixel_bitmap.c
@@ -32,6 +32,17 @@
 #include "main/mtypes.h"
 #include "main/macros.h"
 #include "main/bufferobj.h"
+#include "main/teximage.h"
+#include "main/texenv.h"
+#include "main/texobj.h"
+#include "main/texstate.h"
+#include "main/texparam.h"
+#include "main/matrix.h"
+#include "main/varray.h"
+#include "main/attrib.h"
+#include "main/enable.h"
+#include "shader/arbprogram.h"
+#include "glapi/dispatch.h"
 #include "swrast/swrast.h"
 
 #include "intel_screen.h"
@@ -86,6 +97,11 @@ static GLboolean test_bit( const GLubyte *src,
    return (src[bit/8] & (1<<(bit % 8))) ? 1 : 0;
 }
 
+static GLboolean test_msb_bit(const GLubyte *src, GLuint bit)
+{
+   return (src[bit/8] & (1<<(7 - (bit % 8)))) ? 1 : 0;
+}
+
 static void set_bit( GLubyte *dest,
 			  GLuint bit )
 {
@@ -310,9 +326,166 @@ out:
    return GL_TRUE;
 }
 
+static GLboolean
+intel_texture_bitmap(GLcontext * ctx,
+		     GLint dst_x, GLint dst_y,
+		     GLsizei width, GLsizei height,
+		     const struct gl_pixelstore_attrib *unpack,
+		     const GLubyte *bitmap)
+{
+   struct intel_context *intel = intel_context(ctx);
+   static const char *prog =
+      "!!ARBfp1.0\n"
+      "TEMP val;\n"
+      "PARAM color=program.local[0];\n"
+      "TEX val, fragment.texcoord[0], texture[0], 2D;\n"
+      "ADD val, val.wwww, {-.5, -.5, -.5, -.5};\n"
+      "KIL val;\n"
+      "MOV result.color, color;\n"
+      "END\n";
+   GLuint texname;
+   GLfloat vertices[4][4];
+   GLfloat texcoords[4][2];
+   GLint old_active_texture;
+   GLubyte *unpacked_bitmap;
+   GLubyte *a8_bitmap;
+   int x, y;
+
+   /* We need a fragment program for the KIL effect */
+   if (!ctx->Extensions.ARB_fragment_program) {
+      if (INTEL_DEBUG & DEBUG_FALLBACKS)
+	 fprintf(stderr, "glBitmap fallback: No fragment program support\n");
+      return GL_FALSE;
+   }
 
+   /* We're going to mess with texturing with no regard to existing texture
+    * state, so if there is some set up we have to bail.
+    */
+   if (ctx->Texture._EnabledUnits != 0) {
+      if (INTEL_DEBUG & DEBUG_FALLBACKS)
+	 fprintf(stderr, "glBitmap fallback: texturing enabled\n");
+      return GL_FALSE;
+   }
 
+   /* Can't do textured DrawPixels with a fragment program, unless we were
+    * to generate a new program that sampled our texture and put the results
+    * in the fragment color before the user's program started.
+    */
+   if (ctx->FragmentProgram.Enabled) {
+      if (INTEL_DEBUG & DEBUG_FALLBACKS)
+	 fprintf(stderr, "glBitmap fallback: fragment program enabled\n");
+      return GL_FALSE;
+   }
 
+   /* Check that we can load in a texture this big. */
+   if (width > (1 << (ctx->Const.MaxTextureLevels - 1)) ||
+       height > (1 << (ctx->Const.MaxTextureLevels - 1))) {
+      if (INTEL_DEBUG & DEBUG_FALLBACKS)
+	 fprintf(stderr, "glBitmap fallback: bitmap too large (%dx%d)\n",
+		 width, height);
+      return GL_FALSE;
+   }
+
+   /* Convert the A1 bitmap to an A8 format suitable for glTexImage */
+   if (unpack->BufferObj->Name) {
+      bitmap = map_pbo(ctx, width, height, unpack, bitmap);
+      if (bitmap == NULL)
+	 return GL_TRUE;	/* even though this is an error, we're done */
+   }
+   unpacked_bitmap = _mesa_unpack_bitmap(width, height, bitmap,
+					 unpack);
+   a8_bitmap = _mesa_calloc(width * height);
+   for (y = 0; y < height; y++) {
+      for (x = 0; x < width; x++) {
+	 if (test_msb_bit(unpacked_bitmap, ALIGN(width, 8) * y + x))
+	    a8_bitmap[y * width + x] = 0xff;
+      }
+   }
+   _mesa_free(unpacked_bitmap);
+   if (unpack->BufferObj->Name) {
+      /* done with PBO so unmap it now */
+      ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
+                              unpack->BufferObj);
+   }
+
+   /* Save GL state before we start setting up our drawing */
+   _mesa_PushAttrib(GL_ENABLE_BIT | GL_TRANSFORM_BIT | GL_CURRENT_BIT);
+   _mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT);
+   old_active_texture = ctx->Texture.CurrentUnit;
+
+   _mesa_Disable(GL_POLYGON_STIPPLE);
+
+   /* Upload our bitmap data to an alpha texture */
+   _mesa_ActiveTextureARB(GL_TEXTURE0_ARB);
+   _mesa_Enable(GL_TEXTURE_2D);
+   _mesa_GenTextures(1, &texname);
+   _mesa_BindTexture(GL_TEXTURE_2D, texname);
+   _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+   _mesa_TexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+   /* XXX: Packing of teximage */
+   _mesa_TexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0,
+		    GL_ALPHA, GL_UNSIGNED_BYTE, a8_bitmap);
+   _mesa_free(a8_bitmap);
+
+   intel_meta_set_fragment_program(intel, &intel->meta.bitmap_fp, prog);
+   _mesa_ProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, 0,
+				     ctx->Current.RasterColor);
+
+   _mesa_MatrixMode(GL_PROJECTION);
+   _mesa_PushMatrix();
+   _mesa_LoadIdentity();
+   _mesa_Ortho(0, ctx->DrawBuffer->Width, 0, ctx->DrawBuffer->Height, 1, -1);
+
+   _mesa_MatrixMode(GL_MODELVIEW);
+   _mesa_PushMatrix();
+   _mesa_LoadIdentity();
+
+   vertices[0][0] = dst_x;
+   vertices[0][1] = dst_y;
+   vertices[0][2] = ctx->Current.RasterPos[2];
+   vertices[0][3] = 1.0;
+   vertices[1][0] = dst_x + width;
+   vertices[1][1] = dst_y;
+   vertices[1][2] = ctx->Current.RasterPos[2];
+   vertices[1][3] = 1.0;
+   vertices[2][0] = dst_x + width;
+   vertices[2][1] = dst_y + height;
+   vertices[2][2] = ctx->Current.RasterPos[2];
+   vertices[2][3] = 1.0;
+   vertices[3][0] = dst_x;
+   vertices[3][1] = dst_y + height;
+   vertices[3][2] = ctx->Current.RasterPos[2];
+   vertices[3][3] = 1.0;
+
+   texcoords[0][0] = 0.0;
+   texcoords[0][1] = 0.0;
+   texcoords[1][0] = 1.0;
+   texcoords[1][1] = 0.0;
+   texcoords[2][0] = 1.0;
+   texcoords[2][1] = 1.0;
+   texcoords[3][0] = 0.0;
+   texcoords[3][1] = 1.0;
+
+   _mesa_VertexPointer(4, GL_FLOAT, 4 * sizeof(GLfloat), &vertices);
+   _mesa_TexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), &texcoords);
+   _mesa_Enable(GL_VERTEX_ARRAY);
+   _mesa_Enable(GL_TEXTURE_COORD_ARRAY);
+   CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4));
+
+   intel_meta_restore_fragment_program(intel);
+   _mesa_MatrixMode(GL_PROJECTION);
+   _mesa_PopMatrix();
+   _mesa_MatrixMode(GL_MODELVIEW);
+   _mesa_PopMatrix();
+   _mesa_PopClientAttrib();
+   _mesa_Disable(GL_TEXTURE_2D); /* asserted that it was disabled at entry */
+   _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + old_active_texture);
+   _mesa_PopAttrib();
+
+   _mesa_DeleteTextures(1, &texname);
+
+   return GL_TRUE;
+}
 
 /* There are a large number of possible ways to implement bitmap on
  * this hardware, most of them have some sort of drawback.  Here are a
@@ -341,6 +514,10 @@ intelBitmap(GLcontext * ctx,
 	    const struct gl_pixelstore_attrib *unpack,
 	    const GLubyte * pixels)
 {
+   if (intel_texture_bitmap(ctx, x, y, width, height,
+			    unpack, pixels))
+      return;
+
    if (do_blit_bitmap(ctx, x, y, width, height,
                           unpack, pixels))
       return;
-- 
1.5.6.5




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