[Intel-gfx] [PATCH 2/6] Enable UXA for all screen sizes as UXA deals with oversize pixmaps already
Keith Packard
keithp at keithp.com
Wed Jul 8 22:28:19 CEST 2009
There's no reason to disable UXA because the initial frame buffer allocation
is too large -- UXA deals with fallbacks for oversize pixmaps internally on
a case-by-case basis. This allows large frame buffers to have simple
fill/blt acceleration while only falling back to software for operations
involving the 3D engine.
Signed-off-by: Keith Packard <keithp at keithp.com>
---
src/i830_driver.c | 5 -----
1 files changed, 0 insertions(+), 5 deletions(-)
diff --git a/src/i830_driver.c b/src/i830_driver.c
index db00af8..067a098 100644
--- a/src/i830_driver.c
+++ b/src/i830_driver.c
@@ -1691,11 +1691,6 @@ I830PreInit(ScrnInfoPtr pScrn, int flags)
}
pScrn->currentMode = pScrn->modes;
- if (!IS_I965G(pI830) && pScrn->virtualY > 2048) {
- xf86DrvMsg(pScrn->scrnIndex, X_ERROR, "Cannot support > 2048 vertical lines. disabling acceleration.\n");
- pI830->accel = ACCEL_NONE;
- }
-
/* Set display resolution */
xf86SetDpi(pScrn, 0, 0);
--
1.6.3.3
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