[Intel-gfx] [PATCH 2/6] Enable UXA for all screen sizes as UXA deals with oversize pixmaps already
Ian Romanick
idr at freedesktop.org
Fri Jul 10 21:31:35 CEST 2009
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Keith Packard wrote:
> There's no reason to disable UXA because the initial frame buffer allocation
> is too large -- UXA deals with fallbacks for oversize pixmaps internally on
> a case-by-case basis. This allows large frame buffers to have simple
> fill/blt acceleration while only falling back to software for operations
> involving the 3D engine.
>
> Signed-off-by: Keith Packard <keithp at keithp.com>
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
> src/i830_driver.c | 5 -----
> 1 files changed, 0 insertions(+), 5 deletions(-)
>
> diff --git a/src/i830_driver.c b/src/i830_driver.c
> index db00af8..067a098 100644
> --- a/src/i830_driver.c
> +++ b/src/i830_driver.c
> @@ -1691,11 +1691,6 @@ I830PreInit(ScrnInfoPtr pScrn, int flags)
> }
> pScrn->currentMode = pScrn->modes;
>
> - if (!IS_I965G(pI830) && pScrn->virtualY > 2048) {
> - xf86DrvMsg(pScrn->scrnIndex, X_ERROR, "Cannot support > 2048 vertical lines. disabling acceleration.\n");
> - pI830->accel = ACCEL_NONE;
> - }
> -
> /* Set display resolution */
> xf86SetDpi(pScrn, 0, 0);
>
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