[Intel-gfx] [PATCH 2/3] i915 render: use tiling bits where possible
Daniel Vetter
daniel.vetter at ffwll.ch
Sun Apr 11 15:38:23 CEST 2010
This is in preparation to explicit fence allocation with execbuf2.
Signed-off-by: Daniel Vetter <daniel.vetter at ffwll.ch>
---
src/i915_render.c | 24 ++++++++++++++++++++----
1 files changed, 20 insertions(+), 4 deletions(-)
diff --git a/src/i915_render.c b/src/i915_render.c
index 819b963..98b5b88 100644
--- a/src/i915_render.c
+++ b/src/i915_render.c
@@ -275,7 +275,7 @@ static Bool i915_texture_setup(PicturePtr picture, PixmapPtr pixmap, int unit)
intel_screen_private *intel = intel_get_screen_private(scrn);
uint32_t format, pitch, filter;
int w, h, i;
- uint32_t wrap_mode;
+ uint32_t wrap_mode, tiling_bits;
pitch = intel_get_pixmap_pitch(pixmap);
w = picture->pDrawable->width;
@@ -328,10 +328,18 @@ static Bool i915_texture_setup(PicturePtr picture, PixmapPtr pixmap, int unit)
}
/* offset filled in at emit time */
+ if (i830_pixmap_tiled(pixmap)) {
+ tiling_bits = MS3_TILED_SURFACE;
+ if (i830_get_pixmap_intel(pixmap)->tiling
+ == I915_TILING_Y)
+ tiling_bits |= MS3_TILE_WALK;
+ } else
+ tiling_bits = 0;
+
intel->texture[unit] = pixmap;
intel->mapstate[unit * 3 + 0] = 0;
intel->mapstate[unit * 3 + 1] = format |
- MS3_USE_FENCE_REGS |
+ tiling_bits |
((pixmap->drawable.height - 1) << MS3_HEIGHT_SHIFT) |
((pixmap->drawable.width - 1) << MS3_WIDTH_SHIFT);
intel->mapstate[unit * 3 + 2] = ((pitch / 4) - 1) << MS4_PITCH_SHIFT;
@@ -482,7 +490,7 @@ static void i915_emit_composite_setup(ScrnInfoPtr scrn)
PixmapPtr mask = intel->render_mask;
PixmapPtr dest = intel->render_dest;
uint32_t dst_format = intel->i915_render_state.dst_format, dst_pitch;
- uint32_t blendctl;
+ uint32_t blendctl, tiling_bits;
Bool is_affine_src, is_affine_mask;
Bool is_solid_src, is_solid_mask;
int tex_count, t;
@@ -540,8 +548,16 @@ static void i915_emit_composite_setup(ScrnInfoPtr scrn)
OUT_BATCH (intel->render_mask_solid);
}
+ if (i830_pixmap_tiled(dest)) {
+ tiling_bits = BUF_3D_TILED_SURFACE;
+ if (i830_get_pixmap_intel(dest)->tiling
+ == I915_TILING_Y)
+ tiling_bits |= BUF_3D_TILE_WALK_Y;
+ } else
+ tiling_bits = 0;
+
OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
- OUT_BATCH(BUF_3D_ID_COLOR_BACK | BUF_3D_USE_FENCE |
+ OUT_BATCH(BUF_3D_ID_COLOR_BACK | tiling_bits |
BUF_3D_PITCH(dst_pitch));
OUT_RELOC_PIXMAP(dest, I915_GEM_DOMAIN_RENDER,
I915_GEM_DOMAIN_RENDER, 0);
--
1.6.6.1
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