[Intel-gfx] [PATCH 3/4] drm/i915: adjust fence registers asynchronously on tiling changes
Daniel Vetter
daniel.vetter at ffwll.ch
Thu Apr 22 22:12:51 CEST 2010
This avoids stalling on the gpu. With the preparation from the
previous patch, this is really just a small change.
Thanks to Owain Ainsworth <zerooa at googlemail.com> for coming up
with the idea for this patch and hashing out the implementation
with me on irc.
Signed-off-by: Daniel Vetter <daniel.vetter at ffwll.ch>
---
drivers/gpu/drm/i915/i915_drv.h | 6 ++++++
drivers/gpu/drm/i915/i915_gem.c | 9 +++++++++
drivers/gpu/drm/i915/i915_gem_tiling.c | 26 ++++++--------------------
3 files changed, 21 insertions(+), 20 deletions(-)
diff --git a/drivers/gpu/drm/i915/i915_drv.h b/drivers/gpu/drm/i915/i915_drv.h
index 7aec3ec..174269c 100644
--- a/drivers/gpu/drm/i915/i915_drv.h
+++ b/drivers/gpu/drm/i915/i915_drv.h
@@ -698,6 +698,12 @@ struct drm_i915_gem_object {
*/
int fence_reg;
+ /**
+ * Tiling changes can happen asynchronous to avoid gpu stalls.
+ * This will be set if the current fencing may be invalid.
+ */
+ int fence_invalid;
+
/** How many users have pinned this object in GTT space */
int pin_count;
diff --git a/drivers/gpu/drm/i915/i915_gem.c b/drivers/gpu/drm/i915/i915_gem.c
index 8e73a12..8e18c9d 100644
--- a/drivers/gpu/drm/i915/i915_gem.c
+++ b/drivers/gpu/drm/i915/i915_gem.c
@@ -2485,6 +2485,8 @@ i915_gem_object_get_fence_reg(struct drm_gem_object *obj)
struct drm_i915_fence_reg *reg = NULL;
int ret;
+ BUG_ON(obj_priv->fence_invalid);
+
/* Just update our place in the LRU if our fence is getting used. */
if (obj_priv->fence_reg != I915_FENCE_REG_NONE) {
list_move_tail(&obj_priv->fence_list, &dev_priv->mm.fence_list);
@@ -2554,6 +2556,13 @@ i915_gem_object_adjust_fencing(struct drm_gem_object *obj)
struct drm_i915_gem_object *obj_priv = to_intel_bo(obj);
int ret;
+ if (obj_priv->fence_invalid) {
+ ret = i915_gem_object_put_fence_reg(obj);
+ if (ret != 0)
+ return ret;
+ }
+ obj_priv->fence_invalid = 0;
+
if (!i915_gem_object_fence_offset_ok(obj, obj_priv->tiling_mode)) {
ret = i915_gem_object_unbind(obj);
if (ret != 0)
diff --git a/drivers/gpu/drm/i915/i915_gem_tiling.c b/drivers/gpu/drm/i915/i915_gem_tiling.c
index 00f264d..aadaaa6 100644
--- a/drivers/gpu/drm/i915/i915_gem_tiling.c
+++ b/drivers/gpu/drm/i915/i915_gem_tiling.c
@@ -322,30 +322,16 @@ i915_gem_set_tiling(struct drm_device *dev, void *data,
mutex_lock(&dev->struct_mutex);
if (args->tiling_mode != obj_priv->tiling_mode ||
args->stride != obj_priv->stride) {
- /* We need to rebind the object if its current allocation
- * no longer meets the alignment restrictions for its new
- * tiling mode. Otherwise we can just leave it alone, but
- * need to ensure that any fence register is cleared.
- */
- if (!i915_gem_object_fence_offset_ok(obj, args->tiling_mode))
- ret = i915_gem_object_unbind(obj);
- else if (obj_priv->fence_reg != I915_FENCE_REG_NONE)
- ret = i915_gem_object_put_fence_reg(obj);
- else
- i915_gem_release_mmap(obj);
-
- if (ret != 0) {
- WARN(ret != -ERESTARTSYS,
- "failed to reset object for tiling switch");
- args->tiling_mode = obj_priv->tiling_mode;
- args->stride = obj_priv->stride;
- goto err;
- }
+ /* Change tiling parameter asynchronously to avoid
+ * gpu stalls. */
+ obj_priv->fence_invalid = 1;
+
+ i915_gem_release_mmap(obj);
obj_priv->tiling_mode = args->tiling_mode;
obj_priv->stride = args->stride;
}
-err:
+
drm_gem_object_unreference(obj);
mutex_unlock(&dev->struct_mutex);
--
1.6.6.1
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