[Intel-gfx] Extreme memory usage when running USDX with Intel driver
Tobias Doerffel
tobias.doerffel at gmail.com
Wed May 5 00:27:59 CEST 2010
Hi,
Am Dienstag, 4. Mai 2010, um 03:24:56 schrieb Eric Anholt:
> Your note about glyphs is interesting, and may be useful. Right now we
> tile any texture that comes our way. If the app is generating many tiny
> textures for glyphs, the tiling may increase the pitch by up to a factor
> of 8. You could test if this was the problem by setting
> texture_tiling=false in driconf. If that's the case, we can just tune
> when we tile textures according to their size, and fix the problem.
This indeed makes all issues disappear completely. As as workaround I'll patch
the software to set this environment variable at startup. Nevertheless the
issue should be debugged and fixed.
Best regards
Toby
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