[Intel-gfx] [PATCH 1/3] drm/i915: add SNB and IVB video sprite support v5
Jesse Barnes
jbarnes at virtuousgeek.org
Tue Dec 13 22:11:39 CET 2011
On Mon, 12 Dec 2011 22:56:34 +0100
Daniel Vetter <daniel at ffwll.ch> wrote:
> On Wed, Dec 07, 2011 at 12:29:21PM -0800, Jesse Barnes wrote:
> > The video sprites support various video surface formats natively and can
> > handle scaling as well. So add support for them using the new DRM core
> > sprite support functions.
> >
> > v2: use drm specific fourcc header and defines
> > v3: address Daniel's comments:
> > - don't take struct mutex around register access (only needed for
> > regs in the GT power well)
> > - don't hold struct mutex across vblank waits
> > - fix up update_plane API (pass obj instead of GTT offset)
> > - add interlaced defines for sprite regs
> > - drop unnecessary 'reg' variables
> > - comment double buffered reg flushing
> > Also fix w/h confusion when writing the scaling reg.
> > v4: more fixes, address more comments from Daniel, and include Hai's fix
> > - prevent divide by zero in scaling calculation (Hai Lan)
> > - update to Ville's new DRM_FORMAT_* types
> > - fix sprite watermark handling (calc based on CRTC size, separate
> > from normal display wm)
> > - remove private refcounts now that the fb cleanups handles things
> > v5: add linear surface support
> >
> > For this version, I tested DPMS since it came up in the last review;
> > DPMS off/on works ok when a video player is working under X, but for
> > power saving we'll probably want to do something smarter. I'll leave
> > that for a separate patch on top. Likewise with the refcounting/fb
> > layer handling, which are really separate cleanups.
> >
> > Signed-off-by: Jesse Barnes <jbarnes at virtuousgeek.org>
>
> I didn't bother to recheck the regs and and the wm stuff looks like the
> usual magic ;-) Otherwise you've implemented way more of my review
> comments than I could possibly still remember, so it must be good.
>
> Reviewed-by: Daniel Vetter <daniel.vetter at ffwll.ch>
I take it back, I need to re-post this one minus a few lines now that
I'm updating the color key support. New series on its way.
Thanks,
--
Jesse Barnes, Intel Open Source Technology Center
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