[Intel-gfx] [PATCH 1/3] drm/i915: add SNB and IVB video sprite support v5

Jesse Barnes jbarnes at virtuousgeek.org
Tue Dec 13 22:11:39 CET 2011


On Mon, 12 Dec 2011 22:56:34 +0100
Daniel Vetter <daniel at ffwll.ch> wrote:

> On Wed, Dec 07, 2011 at 12:29:21PM -0800, Jesse Barnes wrote:
> > The video sprites support various video surface formats natively and can
> > handle scaling as well.  So add support for them using the new DRM core
> > sprite support functions.
> > 
> > v2: use drm specific fourcc header and defines
> > v3: address Daniel's comments:
> >   - don't take struct mutex around register access (only needed for
> >     regs in the GT power well)
> >   - don't hold struct mutex across vblank waits
> >   - fix up update_plane API (pass obj instead of GTT offset)
> >   - add interlaced defines for sprite regs
> >   - drop unnecessary 'reg' variables
> >   - comment double buffered reg flushing
> >   Also fix w/h confusion when writing the scaling reg.
> > v4: more fixes, address more comments from Daniel, and include Hai's fix
> >   - prevent divide by zero in scaling calculation (Hai Lan)
> >   - update to Ville's new DRM_FORMAT_* types
> >   - fix sprite watermark handling (calc based on CRTC size, separate
> >     from normal display wm)
> >   - remove private refcounts now that the fb cleanups handles things
> > v5: add linear surface support
> > 
> > For this version, I tested DPMS since it came up in the last review;
> > DPMS off/on works ok when a video player is working under X, but for
> > power saving we'll probably want to do something smarter.  I'll leave
> > that for a separate patch on top.  Likewise with the refcounting/fb
> > layer handling, which are really separate cleanups.
> > 
> > Signed-off-by: Jesse Barnes <jbarnes at virtuousgeek.org>
> 
> I didn't bother to recheck the regs and and the wm stuff looks like the
> usual magic ;-) Otherwise you've implemented way more of my review
> comments than I could possibly still remember, so it must be good.
> 
> Reviewed-by: Daniel Vetter <daniel.vetter at ffwll.ch>

I take it back, I need to re-post this one minus a few lines now that
I'm updating the color key support.  New series on its way.

Thanks,
-- 
Jesse Barnes, Intel Open Source Technology Center
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