[Intel-gfx] [Mesa-dev] [PATCH] intel: Fix stencil buffer to be W tiled
Chad Versace
chad at chad-versace.us
Tue Jul 19 02:00:54 CEST 2011
On 07/18/2011 08:57 AM, Eric Anholt wrote:
> On Mon, 18 Jul 2011 00:55:03 -0700, Chad Versace <chad at chad-versace.us> wrote:
>> diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
>> index 1669af2..507cc33 100644
>> --- a/src/mesa/drivers/dri/intel/intel_fbo.c
>> +++ b/src/mesa/drivers/dri/intel/intel_fbo.c
>> @@ -173,6 +173,9 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer
>>
>> if (irb->Base.Format == MESA_FORMAT_S8) {
>> /*
>> + * The stencil buffer is W tiled. However, we request from the kernel a
>> + * non-tiled buffer because the GTT is incapable of W fencing.
>> + *
>> * The stencil buffer has quirky pitch requirements. From Vol 2a,
>> * 11.5.6.2.1 3DSTATE_STENCIL_BUFFER, field "Surface Pitch":
>> * The pitch must be set to 2x the value computed based on width, as
>> @@ -180,14 +183,14 @@ intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer
>> * To accomplish this, we resort to the nasty hack of doubling the drm
>> * region's cpp and halving its height.
>> *
>> - * If we neglect to double the pitch, then drm_intel_gem_bo_map_gtt()
>> - * maps the memory incorrectly.
>> + * If we neglect to double the pitch, then render corruption occurs.
>> */
>> irb->region = intel_region_alloc(intel->intelScreen,
>> - I915_TILING_Y,
>> + I915_TILING_NONE,
>> cpp * 2,
>> - width,
>> - height / 2,
>> + ALIGN(width, 64),
>> + /* XXX: Maybe align to 128? */
>> + ALIGN(height / 2, 64),
>> GL_TRUE);
>> if (!irb->region)
>> return false;
>
> This looks like it would fail on a buffer with height = 129.
Oops. It does fail for height = 129. Accordingly, I've changed this hunk to:
irb->region = intel_region_alloc(intel->intelScreen,
- I915_TILING_Y,
+ I915_TILING_NONE,
cpp * 2,
- width,
- height / 2,
+ ALIGN(width, 64),
+ ALIGN((height + 1)/ 2, 64),
GL_TRUE);
And changed the same line in xf86-video-intel too.
> Doesn't
> seem like 128 pitch requirement would be needed -- has it been tested?
The XXX was left in the patch accidentally. 128-alignment has been tested, and was
found unnecessary.
--
Chad Versace
chad at chad-versace.us
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