[Intel-gfx] [PATCH 01/10] intel: shared header for shader debugging
Julien Cristau
jcristau at debian.org
Wed Jul 27 17:16:31 CEST 2011
On Wed, Jul 27, 2011 at 15:08:08 +0000, Ben Widawsky wrote:
> On Thu, Jul 21, 2011 at 11:22:12PM +0200, Julien Cristau wrote:
> > On Thu, Jul 21, 2011 at 13:54:41 +0000, Ben Widawsky wrote:
> >
> > > On Tue, Jul 19, 2011 at 11:06:17PM +0200, Julien Cristau wrote:
> > > > On Wed, Jul 13, 2011 at 13:51:43 -0700, Ben Widawsky wrote:
> > > >
> > > > > +#define SHADER_DEBUG_SOCKET "/tmp/gen_debug"
> > > >
> > > > Not sure what this is used for, but does it really need to be in /tmp?
> > >
> > > It is the shared socket between a debug client (ie. Mesa) and the
> > > debugger. I don't care where it goes, do you have any recommendations?
> > >
> > Somewhere under $HOME is probably better than a predictable file name in
> > /tmp.
>
> $HOME is not great because it requires a little hackery to accomplish.
> The debugger will be running as root, and so if we put it in root's
> $HOME, mesa may not be able to reach it.
>
Ah, I didn't realise this would run as root. Would /run (or /var/run)
be ok then? Alternately, use an abstract domain socket to not have to
care about the underlying filesystem.
Cheers,
Julien
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