[Intel-gfx] [PATCH] Add a flag to signal possible origin of the gpu hang.
Eugeni Dodonov
eugeni.dodonov at intel.com
Mon Oct 17 18:25:01 CEST 2011
This adds a hint on where the call trace originated from. This is more of
a guess, but still, it seems to be quite accurate on the traces I tested.
So it appears in the output like:
...
0x06c470c8: 0x780e0002: 3DSTATE_CC_STATE_POINTERS
0x06c470cc: 0x00007f81: blend change 1
0x06c470d0: 0x00007f01: depth stencil change 1
0x06c470d4: 0x00007f41: cc change 1
0x06c470d8: 0x78021302: 3DSTATE_SAMPLER_STATE_POINTERS: VS mod 1, GS
mod 1, PS mod 1
0x06c470dc: 0x00000000: VS sampler state
0x06c470e0: 0x00000000: GS sampler state
0x06c470e4: 0x00007e00: WM sampler state
0x06c470e8: 0x78150003: Possible origin: mesa
0x06c470e8: 0x78150003: 3DSTATE_CONSTANT_VS_STATE
0x06c470ec: 0x00000000: dword 1
0x06c470f0: 0x00000000: dword 2
0x06c470f4: 0x00000000: dword 3
0x06c470f8: 0x00000000: dword 4
...
Signed-off-by: Eugeni Dodonov <eugeni.dodonov at intel.com>
---
tools/intel_decode.c | 16 ++++++++++++++--
1 files changed, 14 insertions(+), 2 deletions(-)
diff --git a/tools/intel_decode.c b/tools/intel_decode.c
index d1218cd..14dc25c 100644
--- a/tools/intel_decode.c
+++ b/tools/intel_decode.c
@@ -94,6 +94,7 @@ decode_mi(uint32_t *data, int count, uint32_t hw_offset, int *failures)
int min_len;
int max_len;
char *name;
+ char *possible_origin;
} opcodes_mi[] = {
{ 0x08, 0, 1, 1, "MI_ARB_ON_OFF" },
{ 0x0a, 0, 1, 1, "MI_BATCH_BUFFER_END" },
@@ -223,6 +224,7 @@ decode_2d(uint32_t *data, int count, uint32_t hw_offset, int *failures)
int min_len;
int max_len;
char *name;
+ char *possible_origin;
} opcodes_2d[] = {
{ 0x40, 5, 5, "COLOR_BLT" },
{ 0x43, 6, 6, "SRC_COPY_BLT" },
@@ -993,6 +995,7 @@ decode_3d_1d(uint32_t *data, int count,
int min_len;
int max_len;
char *name;
+ char *possible_origin;
} opcodes_3d_1d[] = {
{ 0x86, 0, 4, 4, "3DSTATE_CHROMA_KEY" },
{ 0x88, 0, 2, 2, "3DSTATE_CONSTANT_BLEND_COLOR" },
@@ -1836,6 +1839,7 @@ decode_3d(uint32_t *data, int count, uint32_t hw_offset, uint32_t devid, int *fa
int min_len;
int max_len;
char *name;
+ char *possible_origin;
} opcodes_3d[] = {
{ 0x06, 1, 1, "3DSTATE_ANTI_ALIASING" },
{ 0x08, 1, 1, "3DSTATE_BACKFACE_STENCIL_OPS" },
@@ -2061,6 +2065,7 @@ decode_3d_965(uint32_t *data, int count, uint32_t hw_offset, uint32_t devid, int
int min_len;
int max_len;
char *name;
+ char *possible_origin;
} opcodes_3d[] = {
{ 0x6000, 3, 3, "URB_FENCE" },
{ 0x6001, 2, 2, "CS_URB_STATE" },
@@ -2094,12 +2099,12 @@ decode_3d_965(uint32_t *data, int count, uint32_t hw_offset, uint32_t devid, int
{ 0x780d, 4, 4, "3DSTATE_VIEWPORT_STATE_POINTERS" },
{ 0x780e, 4, 4, "3DSTATE_CC_STATE_POINTERS" },
{ 0x780f, 2, 2, "3DSTATE_SCISSOR_STATE_POINTERS" },
- { 0x7810, 6, 6, "3DSTATE_VS_STATE" },
+ { 0x7810, 6, 6, "3DSTATE_VS_STATE", "mesa" },
{ 0x7811, 7, 7, "3DSTATE_GS_STATE" },
{ 0x7812, 4, 4, "3DSTATE_CLIP_STATE" },
{ 0x7813, 20, 20, "3DSTATE_SF_STATE" },
{ 0x7814, 9, 9, "3DSTATE_WM_STATE" },
- { 0x7815, 5, 5, "3DSTATE_CONSTANT_VS_STATE" },
+ { 0x7815, 5, 5, "3DSTATE_CONSTANT_VS_STATE", "mesa" },
{ 0x7816, 5, 5, "3DSTATE_CONSTANT_GS_STATE" },
{ 0x7817, 5, 5, "3DSTATE_CONSTANT_PS_STATE" },
{ 0x7818, 2, 2, "3DSTATE_SAMPLE_MASK" },
@@ -2108,6 +2113,12 @@ decode_3d_965(uint32_t *data, int count, uint32_t hw_offset, uint32_t devid, int
len = (data[0] & 0x0000ffff) + 2;
opcode = (data[0] & 0xffff0000) >> 16;
+ /* Try to guess where the issue comes from */
+ for (idx = 0; idx < ARRAY_SIZE(opcodes_3d); idx++) {
+ if (opcode == opcodes_3d[idx].opcode)
+ if (opcodes_3d[idx].possible_origin)
+ instr_out(data, hw_offset, 0, "Possible origin: %s\n", opcodes_3d[idx].possible_origin);
+ }
switch (opcode) {
case 0x6000:
len = (data[0] & 0x000000ff) + 2;
@@ -2710,6 +2721,7 @@ decode_3d_i830(uint32_t *data, int count, uint32_t hw_offset, uint32_t devid, in
int min_len;
int max_len;
char *name;
+ char *possible_origin;
} opcodes_3d[] = {
{ 0x02, 1, 1, "3DSTATE_MODES_3" },
{ 0x03, 1, 1, "3DSTATE_ENABLES_1"},
--
1.7.7
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