[Intel-gfx] Question about how to troubleshoot sandybridge kernel opps and subsequest GPU lockup
Kenneth Graunke
kenneth at whitecape.org
Tue Oct 25 04:43:44 CEST 2011
On 10/24/2011 05:58 PM, James R. Leu wrote:
> Debug output attached
You're in luck! I fixed this GPU hang today in Mesa master.
This commit fixes the hang:
commit 3cc0a7be23ab603ed40d602595f673a44e079885
Author: Kenneth Graunke <kenneth at whitecape.org>
Date: Fri Oct 21 01:03:37 2011 -0700
i965: Apply post-sync non-zero workaround to homebrew workaround.
In commit 3e5d3626, Eric added a homebrew workaround to fix GPU hangs in
the Mesa "engine" demo and oglc's api-texcoord test.
Unfortunately, his PIPE_CONTROL contains a Depth Stall, which
necessitates the post-sync non-zero workaround,
Fixes GPU hangs in Civilization 4, PlaneShift, and 3DMMES.
Hopefully Heroes of Newerth as well, though I haven't tested that.
NOTE: This is candidate for the 7.11 branch.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=40324
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41096
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-and-tested-by: Eric Anholt <eric at anholt.net>
I'm planning on cherry-picking it to the 7.11 branch in the next few
days, so it ought to make the upcoming 7.11.1 release.
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