[Intel-gfx] [ANNOUNCE] xf86-video-intel 2.16.901
Chun-Yu Shei
cshei at cs.indiana.edu
Mon Oct 31 00:30:08 CET 2011
I had to disable sna in 2.16.0 when running compiz or I'd get some
graphics corruption, and the problem seems to still exist in 2.16.901 as
well. Here's a screenshot I just took on the RC with sna enabled:
http://i.imgur.com/UtQpv.png
I'm on a ThinkPad X220 (i5-2540M) running Gentoo with the following:
pixman 0.23.6
mesa 7.11
libdrm 2.4.26
xorg-server 1.10.4
Similar reports:
http://forums.gentoo.org/viewtopic-t-890280-highlight-sna.html
http://forums.gentoo.org/viewtopic-t-898012-highlight-sna.html
Is there anything I can do to help track this down?
Chun-Yu
On 10/30/2011 12:57 PM, Chris Wilson wrote:
> This is the first release candidate in preparation for the upcoming
> 2.17.0 release. We will appreciate any feedback we can get from
> testing of this snapshot.
>
> The basis of this release are to push out a couple of critical stability
> fixes for SandyBridge and IvyBridge. There is very little else to see
> here. Those 200+ other commits do not exist...
> -Chris
>
> Bugs fixed in this snapshot (compared to 2.16.0)
> --------------------------------------------------
>
> * Workaround blitter hang on SandyBridge and IvyBridge
> https://bugzilla.kernel.org/show_bug.cgi?id=27892
> https://bugs.freedesktop.org/show_bug.cgi
>
> * Workaround pipe control issues on SandyBridge
>
> * Use correct maximum PS thread count on IvyBridge
>
> * Protect against failed pixmap allocation for XV
> https://bugs.freedesktop.org/show_bug.cgi?id=40439
>
> Complete list of changes since 2.16.0
> -------------------------------------
>
> Chris Wilson (252):
> sna/damage: Take advantage of marking all-damaged
> sna/gradient: Use a high-precision ramp for a color step rather than fallback
> sna/trapezoids: Speedup tor rasteriser
> sna/render: allow CLAMP_TO_EDGE for outside samples of extract regions as well
> sna/gen3: reset blend state after applying CA pass
> sna/display: Destroy shadow data
> sna/dri2: Add some debug around the use of the Resource database
> sna: Clear structures across server reset
> sna/video: Flush the video state at the end of the operation
> sna/accel: Simplify single pixel read-back
> sna/trapezoids: Reduce imprecise sampling to 4x4
> sna/trapezoids: Use the tor scan converter to compute the low precision mask
> video: check that the pixmap exists before use
> sna/video: Defend against PutImage to a broken screen
> sna: Cleanup up the cache upon close
> sna: Free the buffers immediately upon release
> sna: Retain the GTT space used for an upload buffer
> sna/trapezoids: Allocate sufficient space for a8 mask for mono traps
> sna/trapezoids: Reject invalid traps after projecting onto the sample grid
> sna/trapezoids: Refactor to project the trapezoid only once
> sna/gen6: Prefer the BLT ring, except for copies on behalf of DRI
> sna: Use the shadow buffer for PutImage
> sna/trapezoids: Edges may lie out of bounds
> sna: Add missing implementation for Triangles
> sna/trapezoids: Check for alignment after projection
> sna/gen2: Improve batch decoder.
> sna/gen2: Flush the batch when we run out of vertex space
> sna/gen3: Do not assume video updates are always vsync'ed
> sna/traps: Use the trapezoid path for AddTraps
> sna/trapezoids: Fast upload path for gpu busy bo
> sna/trapezoids: Hook up Imprecise AddTraps in lieu of spans
> sna: Record git-tree used for compilation
> sna: Prefer memcpy_blt over fbBlt
> sna/gen5: Prefer BLT for solids
> sna/gen3: Use a clear pattern for ill-defined radial gradients
> sna: Mark the bo as reusable after extracting the handle from the buffer
> gitignore: add git_version.h
> sna/trapezoids: Prevent a memleak if feed lots of degenerate boxes
> sna: Fix compilation without timerfd()
> sna: Provide a direct lookup cache of alpha values
> sna: Use single precision for computing the texcoord scale factor
> sna/gen6: Prefer RENDER for copies as it compacts better
> sna: Avoid the call overhead for the trivial clip case
> sna/gen5: Avoid bitfields for simple assignments
> sna/gen5: Fix debug compilation
> sna/accel: Use correct enum for requesting a write-buffer
> sna: Don't clear the kernel-needs-flush flag if we emit a MI_FLUSH
> sna: Reuse the smallest bo that fits the request
> sna/trapezoids: Implement a mono-rasteriser to skip opacity spans
> sna/video: Stop advertising unsupported Xv attributes
> video: Stop advertising unsupported Xv attributes
> sna: Add a couple of debug statements for why we may not flush the scanout
> sna/debug: Assert that BLT commands on gen2/3 are properly fenced
> sna: Clear the list of buffers upon server regen
> sna/gen3: Reset the shader after playing video
> sna: assert that the memcpy upload path points to valid regions
> sna: Yet another s/x/y/ typo
> sna/trapezoids: Amalgamate adjacent mono spans
> configure: Introduce --with-builderstring
> sna: Remove bad assert
> sna: Debug option to disable tiling
> sna: Can't free bo from the active list
> sna/glyphs: Correct offset of fallback-via-mask glyphs
> sna/glyphs: Disable the glyph cache for debugging
> sna: Add debug option to force allocaiton of gpu-only pixmaps
> sna/trapezoids: Ensure we do not overrun the vertical edges for mono
> sna: Apply the screen offset for direct upload of a composited pixmap
> sna: perform a warnings reduction pass
> sna: compile fixes for debugging
> sna/trapezoids: Fix overflow during sorting of mono edge step
> sna: Move an assertion to the point of import
> sna: Use pot buckets for active cache
> sna/dri: Play with marking bo reusable
> sna/dri: Bump DRI2INFOREC_VERSION
> sna: move an assert
> sna/accel: fix assert to include the offset of copy
> sna/accel: Only skip undamaging the GPU for reads
> sna/accel: Always subtract the enlarged region from the outstanding GPU damage
> sna/accel: Use the PolyFillRect to handle tiled spans
> sna: Add a debug option to disable caching
> sna/glyphs: Convert all sub-8bpp masks to a8
> sna/gen5: Debug option to disable state caching
> sna: Paranoid debug flush after every op (as well as before)
> sna/kgem: Check all operation bo in a single amalgamation
> sna/glyph: Avoid useless attempt at GPU glyph rendering to a1 destinations
> sna/glyphs: Add glyphs directly onto a client temporary buffer
> sna/accel: Debug option to force CPU fallbacks
> sna/accel: Fix s/x/y/ typo in computing relative drawing coordinates
> sna/gen7: Fix up a couple instances of my inability to count
> sna/gen7: Confusion reigns as trying to fix errors found by an outdated checker
> sna: Check for request retires after every batch
> sna/gen6: Fix offset of Scan-Line-Compare register
> sna/io: Only mark the buffer as LAST if we know we will flush the IO
> sna: Sort partials by remaining space
> sna/accel: Use the mi*Line routines to convert the line into spans for gpu bo
> sna/accel: Convert segments into spans similarly to PolyLine
> sna/accel: Use miPolyArc to convert arcs into spans for gpu bo
> sna/accel: Don't attempt converting to spans if we will only fallback
> sna/accel: Micro-optimise sna_fill_spans_blt
> sna/accel: Only disable the flush migitration if nothing changed
> sna/accel: Add an compile option to disable use of spans
> sna/accel: Add a compile option to force flushing on every blockhandler
> sna/accel: Only throttle after flushing
> sna/accel: Correct syntax for constifying BoxPtr
> sna/blt: Use SETUP_MONO to reduce the number of fill relocations
> sna/blt: SETUP_BLT needs 9 dwords of batch space, not 3!
> sna/blt: Suppress repeated SETUP_BLT
> sna: Move the source to the GPU if it is reused
> sna/gen[23]: Fix compilation with debugging enabled
> sna: Increase reserved space in batch to accommodate gen5 workaround
> sna: Use BLT operations to avoid fallbacks in core glyph rendering
> sna: Support a fast composite hook for solitary boxes
> sna/gen6: Add render support for fill-one-box
> sna/gen7: Add render support for fill one
> sna/gen3: avoid applying zero offset to common spans
> sna/trapezoid: Perform the NULL check for damage in the caller
> sna: Mark the spans render functions as fastcall
> sna: use correct insertion point for sorting partials
> sna/accel: If the data is already on the GPU, use it for the source
> sna: Enable single fill fast path for PolySegment
> sna/gen3: Avoid RENDER/BLT context switch for fill boxes
> sna: Micro-optimise checking for singular clip boxes
> sna: More micro-optimisation of messing around with clip regions
> sna: And free the clip after creation for PolySegments
> sna: compare against the right array of cache buckets
> Remove vestigial includes from DRI1
> sna/gen2: Trim some surplus state commands
> sna/blt: Check for reloc overflow when initialising solid fills
> sna/accel: Check for reloc overflow when adding a new glyph run
> sna/accel: Correctly offset the damage intersection for glyph runs
> sna/accel: Actually apply the clip to the glyph extents
> sna/accel: Fix sense of nothing-to-do due to clipping
> sna: Ensure that the scanout is flushed before we sleep
> sna/tiling: Hook up composite_box
> sna/trapezoids: Fallback if the composite operation is not supported
> sna/blt: Add a pair of operator reductions for opaque fills
> Remove a couple of trivial compile warnings for unused variables
> sna/gen7: Add missing tail to 3DSTATE_SBE
> sna/gen2: Fix fill-one-box
> sna/gen2: Eliminate redundant diffuse and rectlist emission
> sna/accel: Fall-forward for handling a non-copy CopyArea to a dst gpu bo
> sna/accel: Upload source to GPU for !copy CopyAreas
> sna: Simplify busy tracking by trusting the bo->gpu flag
> sna: Prefer to accelerate non-RENDER operations if already using the GPU
> sna: Defer CPU fallback if fb calls into mi
> configure: Add a check for pixman version
> sna/gen3: Improve reduction of render operator to blt
> sna/gen3: Store floats_per_rect alongside floats_per_vertex
> sna/gen3: Micro-optimise gen3_rectangle_begin()
> snb,ivb: Workaround unknown blitter death
> sna/damage: Clear damage->all when subtracting
> sna/gen3: Remove memset(0) from fill_boxes
> sna: Improve debug output for mi/fb fallbacks
> sna/accel: Implement a simpler path for CopyArea between the same pixmaps
> sna: Fast path common colour conversions
> sna/gen5: Rearrange the BLT->RENDER workaround
> sna/gen3: More removal of memset(0)
> sna/gen3: Use immediates for black/white solid sources
> sna: Only retire the flush handler if nothing was submitted within the period
> sna: Some more debug output for request/bo retirement
> sna/gen3: Prefer to use the BLT to clear the scratch glyph pixmaps
> sna/gen3: Prefer to use the BLT where possible for composite ops
> sna/gen2: Prefer to use the BLT
> sna/gen2: Precompute floats-per-rect
> sna/gen6: Micro-optimise gen6_rectangle_begin
> sna/gen6: Try continuing with the BLT if the last batch was also BLT
> sna/gen5: Add fill-one implementation
> sna/gen6: Precompute floats_per_rect
> sna/gen4: Add fill-one
> sna/blt: Move the conditional out of the fill-many hotpath
> sna/gen6: Don't modify composite arguments whilst checking for BLT
> sna: Micro-optimise fill-spans
> sna: Use the unlikely wedged() throughout
> sna: Compute region extents in place to eliminate redundant stack space
> sna/gen6: Apply the unknown blitter death workaround
> sna/damage: Avoid reducing the damage for simple tests
> sna: Enlarge the minimum pixmap size to migrate for Render
> sna: Don't rewrite the solid colour cache if it hasn't changed
> sna: Reset the ring flag upon idling
> sna: The initial aperture check for a set of bo is unlikely to fail
> sna/blt: Use SCANLINE_BLT for multiple fill boxes
> sna: Clean up some debug messages for 64bit
> sna: Add some debug to discern the nature of the Cr fallback
> sna: Reuse any partial write buffer for readback
> sna/dri: Perform a little dance to restore the gpu status on release of the bo
> sna: Actually apply the composite offset for the self-copy
> sna/damage: Only track the mode globally
> sna/damage: Stash the last freed damage for quick reallocation
> sna: Speed-up blitting of unclipped lines
> sna: Check whether we can blt whilst determining the PolyLine extents
> sna: Pass a BoxRec to the fill op
> sna: Remove the memset(0) of the fill op
> sna: Micro-optimise PolyLine blt
> sna: Short-circuit GetWindowPixmap() to speed-up pixmap retrieval
> sna: Fast-path unclipped fill spans
> sna: Optimise reduce_damage() to handle all-damaged pixmaps
> sna: Fast path for unclipped rectangles
> sna: Fast path unclipped points
> sna: Treat a bo marked as being last seen on the GPU as requiring a flush
> sna: Fix debug compilation
> sna: Execute blits directly for PolyRectangle
> sna/blt: Upload the box using a single 64-bit instruction
> sna: Flatten the branching for fill-spans
> sna: Convert diagonal zero-width lines into blits
> self-copy-damage
> sna: Use the new fill->boxes for PolyRectangle
> sna: Use fill->boxes to unroll PolyPoint
> sna: Use fill->boxes to unroll FillSpans
> sna: Inline box_intersect()
> sna/blt: Share the common fill->boxes between blt and render paths
> sna/blt: Rename the composite paths
> sna: Handle degenerate copy area whilst wedged
> sna: Fix debug compilation, again.
> sna/composite: Discard opaque masks
> sna/gen2: Cache the last solid colour for spans
> sna: Suppress an overwritten fill
> sna/blt: Convert Copy with color 0 into a Clear
> sna/blt: After submitting the batch, it will be empty
> sna: Further improve use of fill->boxes for PolyRectangle
> sna/io: Update batch mode after submitting partial requests
> sna: Handle singular clip regions for PolyRectangles
> sna: Clip PolyLines to the current clip box
> sna: Use fill->boxes for rectilinear blits
> sna: Use fill->boxes to pack PolyFillRectangle
> sna: Fix PolyPoint not to always send 512 boxes
> sna: Fix advance through clip boxes for fill->boxes
> sna: Tweak zero line spans to include missing last segment
> sna: Create scratch pixmap on the CPU
> sna: Use private identifier for internal scratch pixmaps
> sna: Fast path typically unclipped tiled rects
> sna/gen2: Reset BLT registers across 2D/3D context switches
> sna: Faster unclipped spans
> sna: Call directly into tiled rects for tiled spans.
> sna: Faster unclipped PolyPoint
> sna: Faster unclipped PolyFillRect
> sna: Call miZeroArcLine where appropriate for GPU paths
> sna: Faster unclipped rectilinear segments
> sna: Don't flush the render caches if in the process of writing again
> sna: Retire and search inactive again before creating new buffer
> sna: Increment clip box when short-circuiting the iteration
> sna: Further clipping bugs
> sna: Tweak PolyRectangle blitting
> sna/genX: Improve reduction of Render operator to BLT alu
> sna/gen3: Set the src flags for fill
> sna/composite: Fix incorrect operator reduction for RenderFillRectangles
> Revert "sna: Don't flush the render caches if in the process of writing again"
> sna: Push overflow detection to the end of extents
> sna: Rewrite box32_add_rect() to enable int32_t promotion
> sna: Fix compilation
> sna: Convert PolyRectangles to use Box32
> NEWS: Add release notes for 2.16.901
> configure: Bump version to 2.16.901
>
> Daniel Vetter (5):
> snb: implement PIPE_CONTROL workaround
> i810: kill dead i830 defines
> i810: rip out PIO access functions
> i810: use vgahw functions instead of roll-your-own
> i810: kill mmio vga access helpers
>
> Jeremy Huddleston (1):
> Use malloc/calloc/realloc/free directly
>
> Kenneth Graunke (1):
> Fix incorrect maximum PS thread count on IvyBridge
>
> Paulo Zanoni (2):
> Fix "always false" conditionals
> Remove useless assertion
>
> Stefan Dirsch (1):
> Fix array size calculation for intel_pci_probe().
>
> git tag: 2.16.901
>
> http://xorg.freedesktop.org/archive/individual/driver/xf86-video-intel-2.16.901.tar.bz2
> MD5: ae2c2e7493b1e8caa4926b4b7692fd6c xf86-video-intel-2.16.901.tar.bz2
> SHA1: 2ff7b124029f25b67394e98c72e9a9ecc618f55e xf86-video-intel-2.16.901.tar.bz2
>
> http://xorg.freedesktop.org/archive/individual/driver/xf86-video-intel-2.16.901.tar.gz
> MD5: 31a673a7eec88f612b2e74c1196637bc xf86-video-intel-2.16.901.tar.gz
> SHA1: 9db74ef6246e8a59d95847a0b7387a7b150c2ef3 xf86-video-intel-2.16.901.tar.gz
>
>
>
>
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