[Intel-gfx] [PATCH] drm/i915: mask tiled bit when updating ILK sprites
Daniel Vetter
daniel at ffwll.ch
Fri Jul 13 17:06:56 CEST 2012
On Fri, Jul 13, 2012 at 02:26:54PM +0100, Chris Wilson wrote:
> On Fri, 13 Jul 2012 15:50:33 +0300, Ander Conselvan de Oliveira <conselvan2 at gmail.com> wrote:
> > From: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira at intel.com>
> >
> > Or going from tiled to untiled may break.
> >
> > Signed-off-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira at intel.com>
> Reviewed-by: Chris Wilson <chris at chris-wilson.co.uk>
Queued for -next, thanks for the patch. For some odd reason I've thought
I've reviewed the other sprite implementations when I've merged Jesse's
identical fix for ivb. But alas, I've failed, thanks for catching this.
-Daniel
--
Daniel Vetter
Mail: daniel at ffwll.ch
Mobile: +41 (0)79 365 57 48
More information about the Intel-gfx
mailing list