[Intel-gfx] Register "linking"
Olivier Galibert
galibert at pobox.com
Tue Jun 12 12:35:37 CEST 2012
Hi guys,
I'm playing with my gm45, and trying to understand the inter-shader
register allocation and referencing aspects. From what I see, the vs
and clipper follow the brw_vue_map to know where data is. The
fragment shader, though, does its own input register allocation in the
urb_setup array. How is the link done between the two? I've been
unable to find it...
Best,
OG.
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