[Intel-gfx] [RFC] Async flips
Jesse Barnes
jbarnes at virtuousgeek.org
Wed Oct 31 16:39:09 CET 2012
On Wed, 31 Oct 2012 16:26:54 +0100
Daniel Vetter <daniel at ffwll.ch> wrote:
> On Wed, Oct 31, 2012 at 4:23 PM, Jesse Barnes <jbarnes at virtuousgeek.org> wrote:
> >
> >> On Tue, Oct 30, 2012 at 01:33:47PM -0500, Jesse Barnes wrote:
> >> > The hw supports async flips through the render ring, so why not expose it?
> >> > It gives us one more "tear me harder" option we can use in the DDX and
> >> > for other cases where simply flipping to the latest buffer is more
> >> > important than visual quality.
> >>
> >> The only reason I can see why anyone would really want async flips is
> >> when you're restricted to double buffering. With triple buffering you
> >> should be able to override the previous flip w/o tearing.
> >>
> >> Well, actually if you use the ring based flips, then you can't do the
> >> override. My atomic page flip code can do it because it's using mmio
> >> flips. There were also other reasons favoring mmio over ring.
> >>
> >> Once the atomic code is deemed ready, I would suggest we just nuke the
> >> ring based flip code (pun intended).
> >
> > Yeah, I agree. In fact one of the first versions of the flip code used
> > mmio, and I think it's a better way to go.
>
> How are we gonna sync up with outstanding rendering before issuing the
> flip? If the answer is involves enabling the render irq, I'm not gonna
> like it ;-)
Why are you afraid of irqs when rendering is active? We'll already be
awake at those times anyway...
--
Jesse Barnes, Intel Open Source Technology Center
More information about the Intel-gfx
mailing list