[Intel-gfx] [PATCH 1/2] rendercopy/bdw: Emit 3DSTATE_WM_HZ_OP.
Kenneth Graunke
kenneth at whitecape.org
Tue Dec 10 08:29:35 CET 2013
We don't want depth/stencil fast clears or HiZ resolves; we want normal
drawing. Without this, the pixel pipeline doesn't work.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Cc: Ben Widawsky <ben at bwidawsk.net>
Cc: Damien Lespiau <damien.lespiau at intel.com>
---
lib/gen8_render.h | 2 ++
lib/rendercopy_gen8.c | 10 ++++++++++
2 files changed, 12 insertions(+)
diff --git a/lib/gen8_render.h b/lib/gen8_render.h
index 7b89876..ca53d64 100644
--- a/lib/gen8_render.h
+++ b/lib/gen8_render.h
@@ -22,6 +22,8 @@
# define GEN8_3DSTATE_MULTISAMPLE_NUMSAMPLES_8 (3 << 1)
# define GEN9_3DSTATE_MULTISAMPLE_NUMSAMPLES_16 (4 << 1)
+#define GEN8_3DSTATE_WM_HZ_OP GEN6_3D(3, 0, 0x52)
+
#define GEN8_3DSTATE_VF_INSTANCING GEN6_3D(3, 0, 0x49)
#define GEN7_3DSTATE_GS GEN6_3D(3, 0, 0x11)
#define GEN7_3DSTATE_CONSTANT_GS GEN6_3D(3, 0, 0x16)
diff --git a/lib/rendercopy_gen8.c b/lib/rendercopy_gen8.c
index 1a137dd..38dc0e7 100644
--- a/lib/rendercopy_gen8.c
+++ b/lib/rendercopy_gen8.c
@@ -679,7 +679,17 @@ gen8_emit_ds(struct intel_batchbuffer *batch) {
}
static void
+gen8_emit_wm_hz_op(struct intel_batchbuffer *batch) {
+ OUT_BATCH(GEN8_3DSTATE_WM_HZ_OP | (5-2));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+}
+
+static void
gen8_emit_null_state(struct intel_batchbuffer *batch) {
+ gen8_emit_wm_hz_op(batch);
gen8_emit_hs(batch);
OUT_BATCH(GEN7_3DSTATE_TE | (4-2));
OUT_BATCH(0);
--
1.8.4.2
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