[Intel-gfx] [PATCH 1/3] drm/i915: cancel the hangcheck before runtime suspend
Paulo Zanoni
przanoni at gmail.com
Fri Dec 13 18:22:30 CET 2013
From: Paulo Zanoni <paulo.r.zanoni at intel.com>
The hangcheck function requires the hardware to be working, and if
we're suspending we're going to put the HW in D3 state.
Signed-off-by: Paulo Zanoni <paulo.r.zanoni at intel.com>
---
drivers/gpu/drm/i915/i915_drv.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/drivers/gpu/drm/i915/i915_drv.c b/drivers/gpu/drm/i915/i915_drv.c
index e7a6c84..70590b0 100644
--- a/drivers/gpu/drm/i915/i915_drv.c
+++ b/drivers/gpu/drm/i915/i915_drv.c
@@ -920,6 +920,7 @@ static int i915_runtime_suspend(struct device *device)
DRM_DEBUG_KMS("Suspending device\n");
+ del_timer_sync(&dev_priv->gpu_error.hangcheck_timer);
dev_priv->pm.suspended = true;
intel_opregion_notify_adapter(dev, PCI_D3cold);
--
1.8.3.1
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